mirror of https://github.com/OpenTTD/OpenTTD
(svn r17197) [0.7] -Backport from trunk:
- Fix: [Squirrel] FPE when an AI tried to do "% 0" (r17195) - Fix: [NoAI] Guard the valuator against 'external' modifications of the valuated list which could cause it to go into an infinite loop [FS#3124] (r17193) - Remove: UNICODE notice in windows installer (r17186) - Fix: Do not return exit value of rm, but of the actual configure run (r17163)release/0.7
parent
c16325b939
commit
2801567da7
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@ -54,8 +54,9 @@ if [ "$1" = "--reconfig" ] || [ "$1" = "--reconfigure" ]; then
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# Make sure we don't lock config.cache
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cat config.cache | sed 's@\\ @\\\\ @g' > cache.tmp
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sh cache.tmp
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RET=$?
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rm -f cache.tmp
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exit $?
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exit $RET
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fi
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set_default
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@ -49,6 +49,8 @@ tropical = TRGH.GRF
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; GRF file with extra toyland sprites
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toyland = TRGT.GRF
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; NewGRF file using Actions 5, 7, 9 and A to replace sprites
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; Must use a GRF ID starting with FF so it cannot be selected from
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; the in-game NewGRF list and (thus) be loaded twice.
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extra = OPENTTDD.GRF
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; The md5s section lists the MD5 checksum for the files that replace them.
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@ -71,10 +71,6 @@ Page custom SelectCDEnter SelectCDExit ": TTD folder"
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!insertmacro MUI_PAGE_INSTFILES
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;-----------------------------------------------------
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; New custom page to show UNICODE and MSLU information
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Page custom ShowWarningsPage
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!define MUI_FINISHPAGE_TITLE_3LINES
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!define MUI_FINISHPAGE_RUN_TEXT "Run ${APPNAMEANDVERSION} now!"
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!define MUI_FINISHPAGE_RUN "$INSTDIR\openttd.exe"
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@ -133,7 +129,6 @@ Section "!OpenTTD" Section1
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; Delete old files from the main dir. they are now placed in data/ and lang/
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Delete "$INSTDIR\*.lng"
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Delete "$INSTDIR\*.grf"
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Delete "$INSTDIR\*.obg"
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Delete "$INSTDIR\sample.cat"
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Delete "$INSTDIR\ttd.exe"
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@ -372,23 +367,6 @@ WinNT:
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ClearErrors
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FunctionEnd
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;----------------------------------------------------------------------------------
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; Custom page function to show notices for running OpenTTD (only for win32 systems)
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; We have extracted this custom page as Notice in the .onInit function
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Function ShowWarningsPage
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Call GetWindowsVersion
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Pop $R0
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; Don't show the UNICODE notice if the installer is run on Win9x systems
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StrCmp $R0 "win9x" 0 WinNT
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Abort
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WinNT:
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!insertmacro MUI_HEADER_TEXT "Installation Complete" "Important notices for OpenTTD usage."
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!insertmacro MUI_INSTALLOPTIONS_EXTRACT_AS "notice.ini" "Notice"
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!insertmacro MUI_INSTALLOPTIONS_INITDIALOG "Notice"
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ClearErrors
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!insertmacro MUI_INSTALLOPTIONS_SHOW
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FunctionEnd
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;-------------------------------------------------------------------------------
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; Determine windows version, returns "win9x" if Win9x/Me or "winnt" on the stack
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Function GetWindowsVersion
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@ -1,30 +0,0 @@
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; Ini file generated by the HM NIS Edit IO designer.
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[Settings]
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NumFields=3
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CancelEnabled=0
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[Field 1]
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Type=Groupbox
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Text=UNICODE support
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Left=8
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Right=292
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Top=0
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Bottom=75
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[Field 2]
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Type=Label
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Text=This version of OpenTTD has support for UNICODE, allowing users to use non-ASCII character sets such as Russian or Japanese.\r\nSelecting such a language will result in an unusable and garbled interface. You will need to specify a font that has support for these characters in openttd.cfg, or alternatively use an appropiate grf file.\r\n\r\nFor more information please refer to the readme or the wiki.
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Left=13
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Right=284
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Top=9
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Bottom=65
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[Field 3]
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Type=Link
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Text=OpenTTD wiki
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Left=238
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Right=284
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Top=64
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Bottom=72
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State=http://wiki.openttd.org/index.php/Unicode
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@ -1110,6 +1110,23 @@ public:
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case TK_STRING_LITERAL:
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val = _fs->CreateString(_lex._svalue,_lex._longstr.size()-1);
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break;
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case '-':
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Lex();
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switch(_token)
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{
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case TK_INTEGER:
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val._type = OT_INTEGER;
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val._unVal.nInteger = -_lex._nvalue;
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break;
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case TK_FLOAT:
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val._type = OT_FLOAT;
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val._unVal.fFloat = -_lex._fvalue;
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break;
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default:
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Error(_SC("scalar expected : integer,float"));
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val._type = OT_NULL; // Silent compile-warning
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}
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break;
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default:
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Error(_SC("scalar expected : integer,float or string"));
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val._type = OT_NULL; // Silent compile-warning
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@ -50,7 +50,9 @@ bool SQVM::ARITH_OP(SQUnsignedInteger op,SQObjectPtr &trg,const SQObjectPtr &o1,
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res = i1 / i2;
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break;
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case '*': res = i1 * i2; break;
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case '%': res = i1 % i2; break;
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case '%': if(i2 == 0) { Raise_Error(_SC("modulo by zero")); return false; }
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res = i1 % i2;
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break;
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default: res = 0xDEADBEEF;
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}
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trg = res;
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@ -375,6 +375,7 @@ AIAbstractList::AIAbstractList()
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this->sorter_type = SORT_BY_VALUE;
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this->sort_ascending = false;
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this->initialized = false;
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this->modifications = 0;
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}
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AIAbstractList::~AIAbstractList()
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@ -389,6 +390,8 @@ bool AIAbstractList::HasItem(int32 item)
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void AIAbstractList::Clear()
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{
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this->modifications++;
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this->items.clear();
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this->buckets.clear();
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this->sorter->End();
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@ -396,6 +399,8 @@ void AIAbstractList::Clear()
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void AIAbstractList::AddItem(int32 item)
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{
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this->modifications++;
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if (this->HasItem(item)) return;
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this->items[item] = 0;
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@ -404,6 +409,8 @@ void AIAbstractList::AddItem(int32 item)
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void AIAbstractList::RemoveItem(int32 item)
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{
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this->modifications++;
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if (!this->HasItem(item)) return;
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int32 value = this->GetValue(item);
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@ -457,6 +464,8 @@ int32 AIAbstractList::GetValue(int32 item)
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bool AIAbstractList::SetValue(int32 item, int32 value)
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{
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this->modifications++;
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if (!this->HasItem(item)) return false;
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int32 value_old = this->GetValue(item);
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@ -472,6 +481,8 @@ bool AIAbstractList::SetValue(int32 item, int32 value)
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void AIAbstractList::Sort(SorterType sorter, bool ascending)
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{
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this->modifications++;
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if (sorter != SORT_BY_VALUE && sorter != SORT_BY_ITEM) return;
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if (sorter == this->sorter_type && ascending == this->sort_ascending) return;
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@ -506,6 +517,8 @@ void AIAbstractList::AddList(AIAbstractList *list)
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void AIAbstractList::RemoveAboveValue(int32 value)
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{
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this->modifications++;
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for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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next_iter = iter; next_iter++;
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if ((*iter).second > value) this->items.erase(iter);
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@ -519,6 +532,8 @@ void AIAbstractList::RemoveAboveValue(int32 value)
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void AIAbstractList::RemoveBelowValue(int32 value)
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{
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this->modifications++;
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for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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next_iter = iter; next_iter++;
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if ((*iter).second < value) this->items.erase(iter);
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@ -532,6 +547,8 @@ void AIAbstractList::RemoveBelowValue(int32 value)
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void AIAbstractList::RemoveBetweenValue(int32 start, int32 end)
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{
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this->modifications++;
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for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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next_iter = iter; next_iter++;
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if ((*iter).second > start && (*iter).second < end) this->items.erase(iter);
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@ -545,6 +562,8 @@ void AIAbstractList::RemoveBetweenValue(int32 start, int32 end)
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void AIAbstractList::RemoveValue(int32 value)
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{
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this->modifications++;
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for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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next_iter = iter; next_iter++;
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if ((*iter).second == value) this->items.erase(iter);
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@ -558,6 +577,8 @@ void AIAbstractList::RemoveValue(int32 value)
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void AIAbstractList::RemoveTop(int32 count)
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{
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this->modifications++;
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if (!this->sort_ascending) {
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this->Sort(this->sorter_type, !this->sort_ascending);
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this->RemoveBottom(count);
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@ -593,6 +614,8 @@ void AIAbstractList::RemoveTop(int32 count)
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void AIAbstractList::RemoveBottom(int32 count)
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{
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this->modifications++;
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if (!this->sort_ascending) {
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this->Sort(this->sorter_type, !this->sort_ascending);
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this->RemoveTop(count);
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@ -627,6 +650,8 @@ void AIAbstractList::RemoveBottom(int32 count)
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void AIAbstractList::RemoveList(AIAbstractList *list)
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{
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this->modifications++;
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AIAbstractListMap *list_items = &list->items;
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for (AIAbstractListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) {
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this->RemoveItem((*iter).first);
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void AIAbstractList::KeepAboveValue(int32 value)
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{
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this->modifications++;
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for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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next_iter = iter; next_iter++;
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if ((*iter).second <= value) this->items.erase(iter);
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@ -648,6 +675,8 @@ void AIAbstractList::KeepAboveValue(int32 value)
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void AIAbstractList::KeepBelowValue(int32 value)
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{
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this->modifications++;
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for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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next_iter = iter; next_iter++;
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if ((*iter).second >= value) this->items.erase(iter);
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@ -661,6 +690,8 @@ void AIAbstractList::KeepBelowValue(int32 value)
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void AIAbstractList::KeepBetweenValue(int32 start, int32 end)
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{
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this->modifications++;
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for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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next_iter = iter; next_iter++;
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if ((*iter).second <= start || (*iter).second >= end) this->items.erase(iter);
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@ -674,6 +705,8 @@ void AIAbstractList::KeepBetweenValue(int32 start, int32 end)
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void AIAbstractList::KeepValue(int32 value)
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{
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this->modifications++;
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for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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next_iter = iter; next_iter++;
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if ((*iter).second != value) this->items.erase(iter);
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@ -687,16 +720,22 @@ void AIAbstractList::KeepValue(int32 value)
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void AIAbstractList::KeepTop(int32 count)
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{
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this->modifications++;
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this->RemoveBottom(this->Count() - count);
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}
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void AIAbstractList::KeepBottom(int32 count)
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{
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this->modifications++;
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this->RemoveTop(this->Count() - count);
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}
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void AIAbstractList::KeepList(AIAbstractList *list)
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{
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this->modifications++;
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AIAbstractList tmp;
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for (AIAbstractListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
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tmp.AddItem((*iter).first);
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@ -746,6 +785,8 @@ SQInteger AIAbstractList::_nexti(HSQUIRRELVM vm)
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SQInteger AIAbstractList::Valuate(HSQUIRRELVM vm)
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{
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this->modifications++;
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/* The first parameter is the instance of AIAbstractList. */
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int nparam = sq_gettop(vm) - 1;
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@ -771,6 +812,10 @@ SQInteger AIAbstractList::Valuate(HSQUIRRELVM vm)
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/* Walk all items, and query the result */
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this->buckets.clear();
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/* Check for changing of items. */
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int begin_modification_count = this->modifications;
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for (AIAbstractListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
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/* Push the root table as instance object, this is what squirrel does for meta-functions. */
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sq_pushroottable(vm);
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@ -808,6 +853,15 @@ SQInteger AIAbstractList::Valuate(HSQUIRRELVM vm)
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}
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}
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/* Was something changed? */
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if (begin_modification_count != this->modifications) {
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/* See below for explanation. The extra pop is the return value. */
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sq_pop(vm, nparam + 4);
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AIObject::SetAllowDoCommand(backup_allow);
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return sq_throwerror(vm, _SC("modifying valuated list outside of valuator function"));
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}
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(*iter).second = (int32)value;
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this->buckets[(int32)value].insert((*iter).first);
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@ -31,10 +31,11 @@ public:
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static const bool SORT_DESCENDING = false;
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private:
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AIAbstractListSorter *sorter;
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SorterType sorter_type;
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bool sort_ascending;
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bool initialized;
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AIAbstractListSorter *sorter; //!< Sorting algorithm
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SorterType sorter_type; //!< Sorting type
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bool sort_ascending; //!< Whether to sort ascending or descending
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bool initialized; //!< Whether an iteration has been started
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int modifications; //!< Number of modification that has been done. To prevent changing data while valuating.
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public:
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typedef std::set<int32> AIItemList; //!< The list of items inside the bucket
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@ -251,6 +252,8 @@ public:
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* @param valuator_function The function which will be doing the valuation.
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* @param params The params to give to the valuators (minus the first param,
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* which is always the index-value we are valuating).
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* @note You may not add, remove or change (setting the value of) items while
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* valuating. You may also not (re)sort while valuating.
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* @note You can write your own valuators and use them. Just remember that
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* the first parameter should be the index-value, and it should return
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* an integer.
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Loading…
Reference in New Issue