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(svn r17197) [0.7] -Backport from trunk:

- Fix: [Squirrel] FPE when an AI tried to do "% 0" (r17195)
- Fix: [NoAI] Guard the valuator against 'external' modifications of the valuated list which could cause it to go into an infinite loop [FS#3124] (r17193)
- Remove: UNICODE notice in windows installer (r17186)
- Fix: Do not return exit value of rm, but of the actual configure run (r17163)
release/0.7
rubidium 2009-08-15 22:06:51 +00:00
parent c16325b939
commit 2801567da7
8 changed files with 85 additions and 58 deletions

3
configure vendored
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@ -54,8 +54,9 @@ if [ "$1" = "--reconfig" ] || [ "$1" = "--reconfigure" ]; then
# Make sure we don't lock config.cache
cat config.cache | sed 's@\\ @\\\\ @g' > cache.tmp
sh cache.tmp
RET=$?
rm -f cache.tmp
exit $?
exit $RET
fi
set_default

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@ -49,6 +49,8 @@ tropical = TRGH.GRF
; GRF file with extra toyland sprites
toyland = TRGT.GRF
; NewGRF file using Actions 5, 7, 9 and A to replace sprites
; Must use a GRF ID starting with FF so it cannot be selected from
; the in-game NewGRF list and (thus) be loaded twice.
extra = OPENTTDD.GRF
; The md5s section lists the MD5 checksum for the files that replace them.

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@ -71,10 +71,6 @@ Page custom SelectCDEnter SelectCDExit ": TTD folder"
!insertmacro MUI_PAGE_INSTFILES
;-----------------------------------------------------
; New custom page to show UNICODE and MSLU information
Page custom ShowWarningsPage
!define MUI_FINISHPAGE_TITLE_3LINES
!define MUI_FINISHPAGE_RUN_TEXT "Run ${APPNAMEANDVERSION} now!"
!define MUI_FINISHPAGE_RUN "$INSTDIR\openttd.exe"
@ -133,7 +129,6 @@ Section "!OpenTTD" Section1
; Delete old files from the main dir. they are now placed in data/ and lang/
Delete "$INSTDIR\*.lng"
Delete "$INSTDIR\*.grf"
Delete "$INSTDIR\*.obg"
Delete "$INSTDIR\sample.cat"
Delete "$INSTDIR\ttd.exe"
@ -372,23 +367,6 @@ WinNT:
ClearErrors
FunctionEnd
;----------------------------------------------------------------------------------
; Custom page function to show notices for running OpenTTD (only for win32 systems)
; We have extracted this custom page as Notice in the .onInit function
Function ShowWarningsPage
Call GetWindowsVersion
Pop $R0
; Don't show the UNICODE notice if the installer is run on Win9x systems
StrCmp $R0 "win9x" 0 WinNT
Abort
WinNT:
!insertmacro MUI_HEADER_TEXT "Installation Complete" "Important notices for OpenTTD usage."
!insertmacro MUI_INSTALLOPTIONS_EXTRACT_AS "notice.ini" "Notice"
!insertmacro MUI_INSTALLOPTIONS_INITDIALOG "Notice"
ClearErrors
!insertmacro MUI_INSTALLOPTIONS_SHOW
FunctionEnd
;-------------------------------------------------------------------------------
; Determine windows version, returns "win9x" if Win9x/Me or "winnt" on the stack
Function GetWindowsVersion

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@ -1,30 +0,0 @@
; Ini file generated by the HM NIS Edit IO designer.
[Settings]
NumFields=3
CancelEnabled=0
[Field 1]
Type=Groupbox
Text=UNICODE support
Left=8
Right=292
Top=0
Bottom=75
[Field 2]
Type=Label
Text=This version of OpenTTD has support for UNICODE, allowing users to use non-ASCII character sets such as Russian or Japanese.\r\nSelecting such a language will result in an unusable and garbled interface. You will need to specify a font that has support for these characters in openttd.cfg, or alternatively use an appropiate grf file.\r\n\r\nFor more information please refer to the readme or the wiki.
Left=13
Right=284
Top=9
Bottom=65
[Field 3]
Type=Link
Text=OpenTTD wiki
Left=238
Right=284
Top=64
Bottom=72
State=http://wiki.openttd.org/index.php/Unicode

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@ -1110,6 +1110,23 @@ public:
case TK_STRING_LITERAL:
val = _fs->CreateString(_lex._svalue,_lex._longstr.size()-1);
break;
case '-':
Lex();
switch(_token)
{
case TK_INTEGER:
val._type = OT_INTEGER;
val._unVal.nInteger = -_lex._nvalue;
break;
case TK_FLOAT:
val._type = OT_FLOAT;
val._unVal.fFloat = -_lex._fvalue;
break;
default:
Error(_SC("scalar expected : integer,float"));
val._type = OT_NULL; // Silent compile-warning
}
break;
default:
Error(_SC("scalar expected : integer,float or string"));
val._type = OT_NULL; // Silent compile-warning

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@ -50,7 +50,9 @@ bool SQVM::ARITH_OP(SQUnsignedInteger op,SQObjectPtr &trg,const SQObjectPtr &o1,
res = i1 / i2;
break;
case '*': res = i1 * i2; break;
case '%': res = i1 % i2; break;
case '%': if(i2 == 0) { Raise_Error(_SC("modulo by zero")); return false; }
res = i1 % i2;
break;
default: res = 0xDEADBEEF;
}
trg = res;

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@ -375,6 +375,7 @@ AIAbstractList::AIAbstractList()
this->sorter_type = SORT_BY_VALUE;
this->sort_ascending = false;
this->initialized = false;
this->modifications = 0;
}
AIAbstractList::~AIAbstractList()
@ -389,6 +390,8 @@ bool AIAbstractList::HasItem(int32 item)
void AIAbstractList::Clear()
{
this->modifications++;
this->items.clear();
this->buckets.clear();
this->sorter->End();
@ -396,6 +399,8 @@ void AIAbstractList::Clear()
void AIAbstractList::AddItem(int32 item)
{
this->modifications++;
if (this->HasItem(item)) return;
this->items[item] = 0;
@ -404,6 +409,8 @@ void AIAbstractList::AddItem(int32 item)
void AIAbstractList::RemoveItem(int32 item)
{
this->modifications++;
if (!this->HasItem(item)) return;
int32 value = this->GetValue(item);
@ -457,6 +464,8 @@ int32 AIAbstractList::GetValue(int32 item)
bool AIAbstractList::SetValue(int32 item, int32 value)
{
this->modifications++;
if (!this->HasItem(item)) return false;
int32 value_old = this->GetValue(item);
@ -472,6 +481,8 @@ bool AIAbstractList::SetValue(int32 item, int32 value)
void AIAbstractList::Sort(SorterType sorter, bool ascending)
{
this->modifications++;
if (sorter != SORT_BY_VALUE && sorter != SORT_BY_ITEM) return;
if (sorter == this->sorter_type && ascending == this->sort_ascending) return;
@ -506,6 +517,8 @@ void AIAbstractList::AddList(AIAbstractList *list)
void AIAbstractList::RemoveAboveValue(int32 value)
{
this->modifications++;
for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second > value) this->items.erase(iter);
@ -519,6 +532,8 @@ void AIAbstractList::RemoveAboveValue(int32 value)
void AIAbstractList::RemoveBelowValue(int32 value)
{
this->modifications++;
for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second < value) this->items.erase(iter);
@ -532,6 +547,8 @@ void AIAbstractList::RemoveBelowValue(int32 value)
void AIAbstractList::RemoveBetweenValue(int32 start, int32 end)
{
this->modifications++;
for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second > start && (*iter).second < end) this->items.erase(iter);
@ -545,6 +562,8 @@ void AIAbstractList::RemoveBetweenValue(int32 start, int32 end)
void AIAbstractList::RemoveValue(int32 value)
{
this->modifications++;
for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second == value) this->items.erase(iter);
@ -558,6 +577,8 @@ void AIAbstractList::RemoveValue(int32 value)
void AIAbstractList::RemoveTop(int32 count)
{
this->modifications++;
if (!this->sort_ascending) {
this->Sort(this->sorter_type, !this->sort_ascending);
this->RemoveBottom(count);
@ -593,6 +614,8 @@ void AIAbstractList::RemoveTop(int32 count)
void AIAbstractList::RemoveBottom(int32 count)
{
this->modifications++;
if (!this->sort_ascending) {
this->Sort(this->sorter_type, !this->sort_ascending);
this->RemoveTop(count);
@ -627,6 +650,8 @@ void AIAbstractList::RemoveBottom(int32 count)
void AIAbstractList::RemoveList(AIAbstractList *list)
{
this->modifications++;
AIAbstractListMap *list_items = &list->items;
for (AIAbstractListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) {
this->RemoveItem((*iter).first);
@ -635,6 +660,8 @@ void AIAbstractList::RemoveList(AIAbstractList *list)
void AIAbstractList::KeepAboveValue(int32 value)
{
this->modifications++;
for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second <= value) this->items.erase(iter);
@ -648,6 +675,8 @@ void AIAbstractList::KeepAboveValue(int32 value)
void AIAbstractList::KeepBelowValue(int32 value)
{
this->modifications++;
for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second >= value) this->items.erase(iter);
@ -661,6 +690,8 @@ void AIAbstractList::KeepBelowValue(int32 value)
void AIAbstractList::KeepBetweenValue(int32 start, int32 end)
{
this->modifications++;
for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second <= start || (*iter).second >= end) this->items.erase(iter);
@ -674,6 +705,8 @@ void AIAbstractList::KeepBetweenValue(int32 start, int32 end)
void AIAbstractList::KeepValue(int32 value)
{
this->modifications++;
for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second != value) this->items.erase(iter);
@ -687,16 +720,22 @@ void AIAbstractList::KeepValue(int32 value)
void AIAbstractList::KeepTop(int32 count)
{
this->modifications++;
this->RemoveBottom(this->Count() - count);
}
void AIAbstractList::KeepBottom(int32 count)
{
this->modifications++;
this->RemoveTop(this->Count() - count);
}
void AIAbstractList::KeepList(AIAbstractList *list)
{
this->modifications++;
AIAbstractList tmp;
for (AIAbstractListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
tmp.AddItem((*iter).first);
@ -746,6 +785,8 @@ SQInteger AIAbstractList::_nexti(HSQUIRRELVM vm)
SQInteger AIAbstractList::Valuate(HSQUIRRELVM vm)
{
this->modifications++;
/* The first parameter is the instance of AIAbstractList. */
int nparam = sq_gettop(vm) - 1;
@ -771,6 +812,10 @@ SQInteger AIAbstractList::Valuate(HSQUIRRELVM vm)
/* Walk all items, and query the result */
this->buckets.clear();
/* Check for changing of items. */
int begin_modification_count = this->modifications;
for (AIAbstractListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
/* Push the root table as instance object, this is what squirrel does for meta-functions. */
sq_pushroottable(vm);
@ -808,6 +853,15 @@ SQInteger AIAbstractList::Valuate(HSQUIRRELVM vm)
}
}
/* Was something changed? */
if (begin_modification_count != this->modifications) {
/* See below for explanation. The extra pop is the return value. */
sq_pop(vm, nparam + 4);
AIObject::SetAllowDoCommand(backup_allow);
return sq_throwerror(vm, _SC("modifying valuated list outside of valuator function"));
}
(*iter).second = (int32)value;
this->buckets[(int32)value].insert((*iter).first);

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@ -31,10 +31,11 @@ public:
static const bool SORT_DESCENDING = false;
private:
AIAbstractListSorter *sorter;
SorterType sorter_type;
bool sort_ascending;
bool initialized;
AIAbstractListSorter *sorter; //!< Sorting algorithm
SorterType sorter_type; //!< Sorting type
bool sort_ascending; //!< Whether to sort ascending or descending
bool initialized; //!< Whether an iteration has been started
int modifications; //!< Number of modification that has been done. To prevent changing data while valuating.
public:
typedef std::set<int32> AIItemList; //!< The list of items inside the bucket
@ -251,6 +252,8 @@ public:
* @param valuator_function The function which will be doing the valuation.
* @param params The params to give to the valuators (minus the first param,
* which is always the index-value we are valuating).
* @note You may not add, remove or change (setting the value of) items while
* valuating. You may also not (re)sort while valuating.
* @note You can write your own valuators and use them. Just remember that
* the first parameter should be the index-value, and it should return
* an integer.