1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-09-01 19:09:09 +00:00

(svn r4741) - NewGRF: use the correct variable type for the random bit mask

This commit is contained in:
2006-05-04 19:42:50 +00:00
parent 34668ff09d
commit 27e7fbaaa0

View File

@@ -188,7 +188,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object) static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object)
{ {
byte mask; uint32 mask;
byte index; byte index;
object->scope = group->g.random.var_scope; object->scope = group->g.random.var_scope;