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(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
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@@ -413,14 +413,14 @@ not_valid_below:;
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SetSignalsOnBothDir(tile_start, AxisToTrack(direction));
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YapfNotifyTrackLayoutChange(tile_start, AxisToTrack(direction));
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/* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
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It's unnecessary to execute this command every time for every bridge. So it is done only
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and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
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*/
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/* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
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* It's unnecessary to execute this command every time for every bridge. So it is done only
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* and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
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*/
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if (!(flags & DC_QUERY_COST)) {
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const Bridge *b = &_bridge[bridge_type];
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bridge_len += 2; // begin and end tiles/ramps
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bridge_len += 2; // begin and end tiles/ramps
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if (_current_player < MAX_PLAYERS && !_is_old_ai_player)
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bridge_len = CalcBridgeLenCostFactor(bridge_len);
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@@ -1315,7 +1315,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
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if (new_player != OWNER_SPECTATOR) {
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SetTileOwner(tile, new_player);
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} else {
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} else {
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if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
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// the stuff BELOW the middle part is owned by the deleted player.
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if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
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