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Fix 884b9e66: No need to include extra pixel for pressed state.

This commit is contained in:
2024-01-16 12:12:00 +00:00
parent 2efd897691
commit 2656bede67

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@@ -3341,7 +3341,7 @@ std::unique_ptr<NWidgetBase> MakeCompanyButtonRows(WidgetID widget_first, Widget
Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON, nullptr, ZOOM_LVL_OUT_4X); Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON, nullptr, ZOOM_LVL_OUT_4X);
sprite_size.width += WidgetDimensions::unscaled.matrix.Horizontal(); sprite_size.width += WidgetDimensions::unscaled.matrix.Horizontal();
sprite_size.height += WidgetDimensions::unscaled.matrix.Vertical() + 1; // 1 for the 'offset' of being pressed sprite_size.height += WidgetDimensions::unscaled.matrix.Vertical();
for (WidgetID widnum = widget_first; widnum <= widget_last; widnum++) { for (WidgetID widnum = widget_first; widnum <= widget_last; widnum++) {
/* Ensure there is room in 'hor' for another button. */ /* Ensure there is room in 'hor' for another button. */