mirror of https://github.com/OpenTTD/OpenTTD
(svn r27079) -Fix: Compilation with freetype2 version 2.5.4 and newer (AMDmi3)
parent
141b5d7050
commit
24fec6da12
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@ -112,15 +112,15 @@ elif [ -d "$ROOT_DIR/.hg" ]; then
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HASH=`LC_ALL=C HGPLAIN= hg id -i | cut -c1-12`
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REV="h`echo $HASH | cut -c1-8`"
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BRANCH="`HGPLAIN= hg branch | sed 's@^default$@@'`"
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TAG="`hg id -t | grep -v 'tip$'`"
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TAG="`HGPLAIN= hg id -t | grep -v 'tip$'`"
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if [ -n "$TAG" ]; then
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BRANCH=""
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REV="$TAG"
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fi
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REV_NR=`LC_ALL=C hg log -f -k "(svn r" -l 1 --template "{desc|firstline}\n" | grep "^(svn r[0-9]*)" | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
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REV_NR=`LC_ALL=C HGPLAIN= hg log -f -k "(svn r" -l 1 --template "{desc|firstline}\n" | grep "^(svn r[0-9]*)" | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
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if [ -z "$REV_NR" ]; then
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# No rev? Maybe it is a custom hgsubversion clone
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REV_NR=`LC_ALL=C hg parent --template="{svnrev}"`
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REV_NR=`LC_ALL=C HGPLAIN= hg parent --template="{svnrev}"`
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fi
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elif [ -f "$ROOT_DIR/.ottdrev" ]; then
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# We are an exported source bundle
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@ -536,8 +536,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
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aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
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int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
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unsigned int width = max(1U, (unsigned int)slot->bitmap.width + (this->fs == FS_NORMAL));
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unsigned int height = max(1U, (unsigned int)slot->bitmap.rows + (this->fs == FS_NORMAL));
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/* Limit glyph size to prevent overflows later on. */
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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@ -553,8 +553,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
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/* Draw shadow for medium size */
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if (this->fs == FS_NORMAL && !aa) {
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for (int y = 0; y < slot->bitmap.rows; y++) {
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for (int x = 0; x < slot->bitmap.width; x++) {
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for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
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for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
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if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
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sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
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@ -563,8 +563,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
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}
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}
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for (int y = 0; y < slot->bitmap.rows; y++) {
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for (int x = 0; x < slot->bitmap.width; x++) {
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for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
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for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
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if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[x + y * sprite.width].m = FACE_COLOUR;
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sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
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