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Codefix: Remove typos and use correct formatting

Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
pull/12712/head
Su 2024-05-25 22:33:36 +01:00 committed by Susan
parent ac06b4a7a6
commit 23f8519624
1 changed files with 4 additions and 4 deletions

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@ -91,10 +91,10 @@ static bool IsNearbyForest(TileIndex tile)
{
uint planted_tile_count = 0;
// An already planted tilte can always be planted again
/* An already planted tile can always be planted again. */
if (IsTileType(tile, MP_TREES)) return true;
// Count the trees arround the clear tile to determine if it's near a forest
/* Count the trees around the clear tile to determine if it's near a forest */
for (int x = -2; x <= 2; x++) {
for (int y = -2; y <= 2; y++) {
TileIndex vincity = TileAddWrap(tile, x, y);
@ -809,7 +809,7 @@ static void TileLoop_Trees(TileIndex tile)
AddTreeCount(tile, -1);
SetTreeGrowth(tile, 3);
} else {
// Backups the type of tree if using improved trees
/* Backups the type of tree if using improved trees */
TreeType treetype;
if (_settings_game.game_creation.tree_placer == TP_IMPROVED && IsTileType(tile, MP_TREES)) {
treetype = GetTreeType(tile);
@ -837,7 +837,7 @@ static void TileLoop_Trees(TileIndex tile)
break;
}
// When using improved trees, when a "alone" tree is dead, a new one is planted immediately
/* When using improved trees, when a "alone" tree is dead, a new one is planted immediately. */
if (_settings_game.game_creation.tree_placer == TP_IMPROVED && !IsNearbyForest(tile)) {
PlantTreesOnTile(tile, treetype, 0, 0);
}