mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-09-01 02:49:10 +00:00
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
This commit is contained in:
@@ -317,7 +317,7 @@ static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
|
||||
CommandCost CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (flags & DC_EXEC) {
|
||||
_pause_game += (p1 == 1) ? 1 : -1;
|
||||
_pause_game += (p1 == 0) ? -1 : 1;
|
||||
|
||||
switch (_pause_game) {
|
||||
case (byte)-4:
|
||||
|
Reference in New Issue
Block a user