mirror of https://github.com/OpenTTD/OpenTTD
(svn r15988) -Fix: inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names.
parent
08e37a6f10
commit
1d4318c0d1
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@ -305,7 +305,7 @@ protected:
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}
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public:
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NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH, desc)
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NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH, desc)
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{
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this->widget[NGWW_CLIENTS].left = this->widget[NGWW_NAME].right + 1;
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this->widget[NGWW_MAPSIZE].left = this->widget[NGWW_NAME].right + 1;
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@ -119,7 +119,7 @@ struct NetworkSettings {
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for rconsole (server side)
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bool server_advertise; ///< advertise the server to the masterserver
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uint8 lan_internet; ///< search on the LAN or internet for servers
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char client_name[NETWORK_NAME_LENGTH]; ///< name of the player (as client)
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
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char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
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char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query
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char network_id[NETWORK_UNIQUE_ID_LENGTH]; ///< semi-unique ID of the client
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