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(svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 filesystems now got the saving problem again, but now we can compile on all platforms again
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@@ -1314,11 +1314,11 @@ extern bool AfterLoadGame(void);
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extern void BeforeSaveGame(void);
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extern bool LoadOldSaveGame(const char *file);
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#ifdef UNIX
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#ifdef __APPLE__
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extern const char *convert_to_fs_charset(const char *filename);
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#else
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#define convert_to_fs_charset(str) (str)
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#endif // UNIX
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#endif
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/** Small helper function to close the to be loaded savegame an signal error */
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static inline SaveOrLoadResult AbortSaveLoad(void)
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