mirror of https://github.com/OpenTTD/OpenTTD
(svn r120) Fix: (SDL) same resolution was displayed more than once in game options
parent
8277c9df8a
commit
1a8476f02f
12
sdl.c
12
sdl.c
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@ -236,18 +236,18 @@ static void GetVideoModes(void) {
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_all_modes = (int)modes == -1;
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if(modes == NULL) {
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if(!modes) {
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error("sdl: no modes available");
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} else if((int) modes == -1) {
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// all modes available, put some default ones here
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memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
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_num_resolutions = sizeof(default_resolutions) / (sizeof(uint16)*2);
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} else {
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int n = 0;
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for(i = 0; modes[i] != NULL; i++) {
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int w = modes[i]->w;
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int h = modes[i]->h;
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int n = 0, w = 0, h = 0;
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for(i = 0; modes[i]; i++) {
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if(w == modes[i]->w && h == modes[i]->h) continue; // don't show same resolutions multiple times
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w = modes[i]->w;
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h = modes[i]->h;
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if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH+1) &&
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IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT+1) &&
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w%8 == 0 && h%8 == 0) { // disable screen resolutions which are not multiples of 8
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