mirror of https://github.com/OpenTTD/OpenTTD
(svn r22133) -Fix: some coding style.
parent
50daa3f83d
commit
1a3a1e3b0c
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@ -81,7 +81,7 @@ void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
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/* We don't have any of this engine type.
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* Either we just sold the last one, we build a new one or we stopped replacing it.
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* In all cases, we need to update the left list */
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InvalidateWindowData(WC_REPLACE_VEHICLE, Engine::Get(e)->type, true);
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InvalidateWindowData(WC_REPLACE_VEHICLE, Engine::Get(e)->type, 1);
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}
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}
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@ -91,7 +91,7 @@ void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
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*/
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void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
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{
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InvalidateWindowData(WC_REPLACE_VEHICLE, type, false); // Update the autoreplace window
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InvalidateWindowData(WC_REPLACE_VEHICLE, type, 0); // Update the autoreplace window
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InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
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}
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@ -120,7 +120,8 @@ public:
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}
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}
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LandInfoWindow(TileIndex tile) : Window(), tile(tile) {
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LandInfoWindow(TileIndex tile) : Window(), tile(tile)
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{
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this->InitNested(&_land_info_desc);
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#if defined(_DEBUG)
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@ -51,7 +51,7 @@ public:
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virtual void OnPaint()
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{
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OnInvalidateData(0); // Must be sure that the widgets show the transparency variable changes, also when we use shortcuts.
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this->OnInvalidateData(0); // Must be sure that the widgets show the transparency variable changes, also when we use shortcuts.
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this->DrawWidgets();
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}
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