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(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
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@@ -4,8 +4,8 @@
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "gfxinit.h"
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#include "saveload.h"
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#include "spritecache.h"
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#include "strings.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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