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(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs)
This commit is contained in:
@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plantar
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situar <20>rees de roques al paisatge
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situar <20>rees de roques al paisatge
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Situar far
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Situar far
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STR_028E_PLACE_TRANSMITTER :{BLACK}Situar repetidor
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STR_028E_PLACE_TRANSMITTER :{BLACK}Situar repetidor
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir <20>rea de desert
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineix <20>rea de desert.{}Prem i mantingues la tecla CTRL per treure'l
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STR_CREATE_LAKE :{BLACK}Defineix <20>rea d'aigua, inundar<EFBFBD> els voltants si est<73> a nivell de mar
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STR_CREATE_LAKE :{BLACK}Defineix <20>rea d'aigua.{}Inundar<EFBFBD> els voltants si est<73> a nivell del mar
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STR_0290_DELETE :{BLACK}Esborrar
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STR_0290_DELETE :{BLACK}Esborrar
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Esborrar aquesta poblaci<63> completament
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Esborrar aquesta poblaci<63> completament
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STR_0292_SAVE_SCENARIO :Desar escenari
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STR_0292_SAVE_SCENARIO :Desar escenari
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@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Serve
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Servei de navegaci<63>
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Servei de navegaci<63>
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Servei de ferrocarril (avan<61>at)
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Servei de ferrocarril (avan<61>at)
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STR_032F_AUTOSAVE :{RED}AUTO DESAR
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STR_032F_AUTOSAVE :{RED}AUTO DESAR
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STR_SAVING_GAME :{RED}* * DESANT JOC * *
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STR_SAVE_STILL_IN_PROGRESS :{WHITE}S'est<73> desant el joc,{}espera a que acabi l'operaci<63>!
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}seleccionar programa de m<>sica 'Ezy Street style music'
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}seleccionar programa de m<>sica 'Ezy Street style music'
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STR_0335_6 :{BLACK}6
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STR_0335_6 :{BLACK}6
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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Umistit
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umistit kamenita uzemi po mape
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umistit kamenita uzemi po mape
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umistit majak
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umistit majak
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STR_028E_PLACE_TRANSMITTER :{BLACK}Umistit vysilac
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STR_028E_PLACE_TRANSMITTER :{BLACK}Umistit vysilac
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvorit poustni oblast, s CTRL ji odstran<61>te
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvorit poustni oblast{}Stiskem CTRL ji odstran<61>te
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STR_CREATE_LAKE :{BLACK}Vytvorit vodn<64> plochu (sousedn<EFBFBD> d<>lky se zaplav<61> tak<61>, kdyz jsou na <20>rovni more)
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STR_CREATE_LAKE :{BLACK}Vytvorit vodn<64> plochu.{}Sousedn<EFBFBD> d<>lky se zaplav<61> tak<61>, pokud jsou na <20>rovni more
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STR_0290_DELETE :{BLACK}Smaz
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STR_0290_DELETE :{BLACK}Smaz
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Smazat cel<65> toto mesto
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Smazat cel<65> toto mesto
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STR_0292_SAVE_SCENARIO :Ulozit mapu
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STR_0292_SAVE_SCENARIO :Ulozit mapu
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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Istuta p
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita kallioisia alueita maastoon.
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita kallioisia alueita maastoon.
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Sijoita majakka.
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Sijoita majakka.
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STR_028E_PLACE_TRANSMITTER :{BLACK}Sijoita l<>hetin.
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STR_028E_PLACE_TRANSMITTER :{BLACK}Sijoita l<>hetin.
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STR_028F_DEFINE_DESERT_AREA :{BLACK}M<><4D>rittele aavikon alue.
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STR_028F_DEFINE_DESERT_AREA :{BLACK}M<><4D>rittele aavikon alue.{}Paina ja pid<69> pohjassa CTRL-nappia poistaaksesi aavikkoa.
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STR_CREATE_LAKE :{BLACK}M<><4D>rittele vesialue; ymp<6D>rist<73> tulvii, jos valitaan tasoksi merenpinta.
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STR_CREATE_LAKE :{BLACK}M<><4D>rittele veden alue.{}Vesi tulvii ymp<6D>r<EFBFBD>iv<69><76>n maastoon, jos se on merenpinnan tasolla.
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STR_0290_DELETE :{BLACK}Poista
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STR_0290_DELETE :{BLACK}Poista
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista t<>m<EFBFBD> kaupunki kokonaan.
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista t<>m<EFBFBD> kaupunki kokonaan.
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STR_0292_SAVE_SCENARIO :Tallenna skenaario
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STR_0292_SAVE_SCENARIO :Tallenna skenaario
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@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Ilmah
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Laivahuolto
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Laivahuolto
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Rautatiehuolto (edistynyt)
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Rautatiehuolto (edistynyt)
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STR_032F_AUTOSAVE :{RED}AUTOMAATTITALLENNUS
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STR_032F_AUTOSAVE :{RED}AUTOMAATTITALLENNUS
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STR_SAVING_GAME :{RED}* * TALLENNETAAN PELI<4C> * *
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STR_SAVE_STILL_IN_PROGRESS :{WHITE}Tallentaminen k<>ynniss<73>,{}odota, kunnes se on ohi!
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Valitse 'Ezy Street'.
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Valitse 'Ezy Street'.
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STR_0335_6 :{BLACK}6
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STR_0335_6 :{BLACK}6
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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Semer de
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer des endroits rocheux sur le terrain
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer des endroits rocheux sur le terrain
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare
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STR_028E_PLACE_TRANSMITTER :{BLACK}Placer un Transmetteur
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STR_028E_PLACE_TRANSMITTER :{BLACK}Placer un Transmetteur
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STR_028F_DEFINE_DESERT_AREA :{BLACK}D<>finir un endroit d<>sertique
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STR_028F_DEFINE_DESERT_AREA :{BLACK}D<>finir une zone d<>sertique.{}Garder CTRL enfonc<6E> pour retrait
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STR_CREATE_LAKE :{BLACK}D<>finit une zone d'eau, qui va inonder ses abords si au niveau de la mer
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STR_CREATE_LAKE :{BLACK}D<>finir une zone d'eau.{}Inondera ses abords si au niveau de la mer
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STR_0290_DELETE :{BLACK}Supprimer
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STR_0290_DELETE :{BLACK}Supprimer
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Supprimer compl<70>tement cette ville
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Supprimer compl<70>tement cette ville
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STR_0292_SAVE_SCENARIO :Sauvegarder sc<73>nario
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STR_0292_SAVE_SCENARIO :Sauvegarder sc<73>nario
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@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Servi
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Service de navire
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Service de navire
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Service de voie ferr<72>e (avanc<6E>)
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Service de voie ferr<72>e (avanc<6E>)
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STR_032F_AUTOSAVE :{RED}ENREGISTREMENT AUTOMATIQUE
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STR_032F_AUTOSAVE :{RED}ENREGISTREMENT AUTOMATIQUE
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STR_SAVING_GAME :{RED}* * Partie en Sauvegarde * *
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STR_SAVE_STILL_IN_PROGRESS :{WHITE}Sauvegarde en cours,{}Veuillez attendre la fin du processus!
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Selectionner programme de musique 'Ezy Street'
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Selectionner programme de musique 'Ezy Street'
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STR_0335_6 :{BLACK}6
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STR_0335_6 :{BLACK}6
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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}B
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige Gebiete in der Landschaft platzieren
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige Gebiete in der Landschaft platzieren
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm erstellen
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm erstellen
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STR_028E_PLACE_TRANSMITTER :{BLACK}Sender erstellen
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STR_028E_PLACE_TRANSMITTER :{BLACK}Sender erstellen
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STR_028F_DEFINE_DESERT_AREA :{BLACK}W<>stengebiet definieren
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Lege W<EFBFBD>stengebiet an.{}STRG dr<64>cken zum entfernen
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STR_CREATE_LAKE :{BLACK}Gebiet fluten, auf Meeresh<73>he entsteht ein Gew<65>sser
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STR_CREATE_LAKE :{BLACK}Gebiet fluten.{}Auf Meeresh<73>he entsteht ein Gew<65>sser
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STR_0290_DELETE :{BLACK}L<>schen
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STR_0290_DELETE :{BLACK}L<>schen
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollst<73>ndig l<>schen
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollst<73>ndig l<>schen
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STR_0292_SAVE_SCENARIO :Szenario speichern
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STR_0292_SAVE_SCENARIO :Szenario speichern
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@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Flugz
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Schiffreparatur
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Schiffreparatur
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Zugreparatur (verbessert)
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Zugreparatur (verbessert)
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STR_032F_AUTOSAVE :{RED}Autosicherung
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STR_032F_AUTOSAVE :{RED}Autosicherung
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STR_SAVING_GAME :{RED}* * SPEICHERE SPIEL * *
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STR_SAVE_STILL_IN_PROGRESS :{WHITE}Speichern l<>uft,{}bitte warten bis beendet!
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}W<>hle 'Ezy Street style music'-Programm
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}W<>hle 'Ezy Street style music'-Programm
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STR_0335_6 :{BLACK}6
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STR_0335_6 :{BLACK}6
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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Gr
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja klettasv<73><76>i <20> landi<64>
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja klettasv<73><76>i <20> landi<64>
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita
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STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
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STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Skilgreina ey<65>imerkursv<EFBFBD><EFBFBD>i
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Afmarka<EFBFBD>u ey<65>im<EFBFBD>rk.{}Smelltu og haltu CTRL til a<> fjarl<72>gja hana
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STR_CREATE_LAKE :{BLACK}Afmarka<6B>u vantssv<73><76>i<EFBFBD>, <EFBFBD>a<EFBFBD> mun fl<66><6C>a yfir n<EFBFBD>l<EFBFBD>gt land ef <20>a<EFBFBD> er vi<76> sj<73>varm<72>l
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STR_CREATE_LAKE :{BLACK}Afmarka<6B>u vantssv<73><76>i.{}<EFBFBD>a<EFBFBD> mun fl<66><6C>a yfir a<EFBFBD>l<EFBFBD>gt sv<EFBFBD><EFBFBD>i ef <20>a<EFBFBD> er vi<76> sj<73>varm<72>l
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STR_0290_DELETE :{BLACK}Ey<45>a
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STR_0290_DELETE :{BLACK}Ey<45>a
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Ey<45>a <20>essum b<> algj<67>rlega
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Ey<45>a <20>essum b<> algj<67>rlega
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STR_0292_SAVE_SCENARIO :Vista kort
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STR_0292_SAVE_SCENARIO :Vista kort
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@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Loft
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Skipa<70>j<EFBFBD>nusta
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Skipa<70>j<EFBFBD>nusta
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Lestar<61>j<EFBFBD>nusta (s<>rh<72>ft)
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Lestar<61>j<EFBFBD>nusta (s<>rh<72>ft)
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STR_032F_AUTOSAVE :{RED}SJ<53>LFVIRK VISTUN
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STR_032F_AUTOSAVE :{RED}SJ<53>LFVIRK VISTUN
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STR_SAVING_GAME :{RED}* * VISTA LEIK * *
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STR_SAVE_STILL_IN_PROGRESS :{WHITE}Vistun er enn <20> gangi,{}vinsamlegast b<>ddu <20> me<6D>an h<>n kl<6B>rst!
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Velja 'Ezy gata' listann
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Velja 'Ezy gata' listann
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STR_0335_6 :{BLACK}6
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STR_0335_6 :{BLACK}6
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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant tr
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
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STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
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STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Noteikt tuksnes'a plati'bu.{}Spied un turet CTRL tas izdse's'anai
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STR_CREATE_LAKE :{BLACK}Iezi'me' u'dens apgabalu, tas tiks appludina'ts ar u'deni ja atrodas ju'ras li'meni'
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STR_CREATE_LAKE :{BLACK}Noteikt u'dens plati'bu.{}Ta' nopludo tas apkaimi ja ta ir ju'ras li'men'i
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STR_0290_DELETE :{BLACK}Izdzest
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STR_0290_DELETE :{BLACK}Izdzest
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
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STR_0292_SAVE_SCENARIO :Save scenario
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STR_0292_SAVE_SCENARIO :Save scenario
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@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Air s
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Ship service
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STR_032D_4_SHIP_SERVICE :{BLACK}4: Ship service
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Railway service (advanced)
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STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Railway service (advanced)
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STR_032F_AUTOSAVE :{RED}AUTOSAVE
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STR_032F_AUTOSAVE :{RED}AUTOSAVE
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STR_SAVING_GAME :{RED}* * Spe'le saglabajas* *
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STR_SAVE_STILL_IN_PROGRESS :{WHITE}Notiek saglabas'ana,{}gaidiet!
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
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STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
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STR_0335_6 :{BLACK}6
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STR_0335_6 :{BLACK}6
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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plasser
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser steinete felt i landskapet
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser steinete felt i landskapet
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrt<72>rn
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrt<72>rn
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STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender
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STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer <20>rken
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer <20>rkenomr<EFBFBD>de.{}Trykk og hold inne CTRL for <20> fjerne den
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STR_CREATE_LAKE :{BLACK}Definer vannomr<6D>de, vil flomme utover hvis p<> havniv<EFBFBD>
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STR_CREATE_LAKE :{BLACK}Definer vannomr<6D>de.{}Det vil oversv<73>mme omr<6D>det rundt hvis det er p<> sj<73>niv<EFBFBD>
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STR_0290_DELETE :{BLACK}Slett
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STR_0290_DELETE :{BLACK}Slett
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig
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STR_0292_SAVE_SCENARIO :Lagre scenario
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STR_0292_SAVE_SCENARIO :Lagre scenario
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||||||
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Flyse
|
|||||||
STR_032D_4_SHIP_SERVICE :{BLACK}4: Skipsservice
|
STR_032D_4_SHIP_SERVICE :{BLACK}4: Skipsservice
|
||||||
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Jernbaneservice (avansert)
|
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Jernbaneservice (avansert)
|
||||||
STR_032F_AUTOSAVE :{RED}AUTOLAGRING
|
STR_032F_AUTOSAVE :{RED}AUTOLAGRING
|
||||||
|
STR_SAVING_GAME :{RED}* * LAGRER SPILL * *
|
||||||
|
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Lagring foreg<65>r enda,{}vennligst vent til det er ferdig!
|
||||||
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Velg 'Ezy style music' program
|
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Velg 'Ezy style music' program
|
||||||
|
|
||||||
STR_0335_6 :{BLACK}6
|
STR_0335_6 :{BLACK}6
|
||||||
|
@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Zasadz d
|
|||||||
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiesc kamieniste tereny
|
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiesc kamieniste tereny
|
||||||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiesc Latarnie morska
|
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiesc Latarnie morska
|
||||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Umiesc Antene
|
STR_028E_PLACE_TRANSMITTER :{BLACK}Umiesc Antene
|
||||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Zdefiniuj teren pustyni
|
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definuj obszar pustyni.{}Wcinij i trzymaj CTRL by usunac
|
||||||
STR_CREATE_LAKE :{BLACK}Okreslajac obszar wody, zalane zostana okolice jesli sa na poziomie morza
|
STR_CREATE_LAKE :{BLACK}Definuj akwen wodny.{}Okolice beda zalane jesli sa na poziomie morza
|
||||||
STR_0290_DELETE :{BLACK}Skasuj
|
STR_0290_DELETE :{BLACK}Skasuj
|
||||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Skasuj to miasto calkowicie
|
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Skasuj to miasto calkowicie
|
||||||
STR_0292_SAVE_SCENARIO :Zapisz scenariusz
|
STR_0292_SAVE_SCENARIO :Zapisz scenariusz
|
||||||
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Serwi
|
|||||||
STR_032D_4_SHIP_SERVICE :{BLACK}4: Serwis statkow
|
STR_032D_4_SHIP_SERVICE :{BLACK}4: Serwis statkow
|
||||||
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Serwis pociagow (zaawansowany)
|
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Serwis pociagow (zaawansowany)
|
||||||
STR_032F_AUTOSAVE :{RED}AUTOZAPIS
|
STR_032F_AUTOSAVE :{RED}AUTOZAPIS
|
||||||
|
STR_SAVING_GAME :{RED}* * ZAPISYWANIE GRY * *
|
||||||
|
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Zapisywanie trwa,{}prosze zaczekac do zakonczenia!
|
||||||
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Wybierz program 'Ezy Street'
|
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Wybierz program 'Ezy Street'
|
||||||
|
|
||||||
STR_0335_6 :{BLACK}6
|
STR_0335_6 :{BLACK}6
|
||||||
|
@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Planteaz
|
|||||||
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaseaza formatiuni pietroase
|
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaseaza formatiuni pietroase
|
||||||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaseaz<61> far
|
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaseaz<61> far
|
||||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaseaz<61> transmit<69>tor
|
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaseaz<61> transmit<69>tor
|
||||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineste zona de desert
|
STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineste suprafata de desert.{}Apas<61> si mentine apasat CTRL pentru a o sterge
|
||||||
STR_CREATE_LAKE :{BLACK}Defineste aria acoperita de apa ce va inunda imprejurimile aflate la nivelul marii
|
STR_CREATE_LAKE :{BLACK}Defineste suprafata cu ap<61>.{}<7D>mprejurimile aflate la acelasi nivel vor fi inundate
|
||||||
STR_0290_DELETE :{BLACK}Sterge
|
STR_0290_DELETE :{BLACK}Sterge
|
||||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sterge acest oras
|
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sterge acest oras
|
||||||
STR_0292_SAVE_SCENARIO :Salveaz<61> scenariul
|
STR_0292_SAVE_SCENARIO :Salveaz<61> scenariul
|
||||||
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Trans
|
|||||||
STR_032D_4_SHIP_SERVICE :{BLACK}4: Transporturi navale
|
STR_032D_4_SHIP_SERVICE :{BLACK}4: Transporturi navale
|
||||||
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Transporturi feroviare (avansat)
|
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Transporturi feroviare (avansat)
|
||||||
STR_032F_AUTOSAVE :{RED}SALVARE AUTOMAT<41>
|
STR_032F_AUTOSAVE :{RED}SALVARE AUTOMAT<41>
|
||||||
|
STR_SAVING_GAME :{RED}* * SALVARE JOC * *
|
||||||
|
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Salvarea se efectueaza <20>nc<6E>,{}v<> rug<75>m asteptati p<>n<EFBFBD> se <20>ncheie!
|
||||||
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Selecteaz<61> programul muzical 'Ezy Street'
|
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Selecteaz<61> programul muzical 'Ezy Street'
|
||||||
|
|
||||||
STR_0335_6 :{BLACK}6
|
STR_0335_6 :{BLACK}6
|
||||||
|
@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Planta
|
|||||||
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca zonas rocosas sobre el paisaje
|
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca zonas rocosas sobre el paisaje
|
||||||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
|
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
|
||||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
|
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
|
||||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir zona desertica
|
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define <20>rea desertica.{}Pulsa y mant<6E>n CTRL para quitarla
|
||||||
STR_CREATE_LAKE :{BLACK}Define un area de agua, inundar<EFBFBD> los alrededores sin est<73>n a nivel del mar
|
STR_CREATE_LAKE :{BLACK}Define zona de <EFBFBD>gua.{}Inundar<EFBFBD> los alrededores hasta nivel del mar
|
||||||
STR_0290_DELETE :{BLACK}Borrar
|
STR_0290_DELETE :{BLACK}Borrar
|
||||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta poblaci<63>n completamente
|
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta poblaci<63>n completamente
|
||||||
STR_0292_SAVE_SCENARIO :Guardar escenario
|
STR_0292_SAVE_SCENARIO :Guardar escenario
|
||||||
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Servi
|
|||||||
STR_032D_4_SHIP_SERVICE :{BLACK}4: Servicio por barco
|
STR_032D_4_SHIP_SERVICE :{BLACK}4: Servicio por barco
|
||||||
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Railway service (advanced)
|
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Railway service (advanced)
|
||||||
STR_032F_AUTOSAVE :{RED}AUTOGUARDADO
|
STR_032F_AUTOSAVE :{RED}AUTOGUARDADO
|
||||||
|
STR_SAVING_GAME :{RED}* * GUARDANDO JUEGO * *
|
||||||
|
STR_SAVE_STILL_IN_PROGRESS :{WHITE}El grabado est<73> en progreso,{}por favor espere hasta que termine!
|
||||||
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Elegir el programa musical de estilo 'Ezy Street'
|
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Elegir el programa musical de estilo 'Ezy Street'
|
||||||
|
|
||||||
STR_0335_6 :{BLACK}6
|
STR_0335_6 :{BLACK}6
|
||||||
|
Reference in New Issue
Block a user