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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-21 05:29:11 +00:00

(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs)

This commit is contained in:
miham
2005-06-04 07:36:28 +00:00
parent 43f7974f6d
commit 19e2b40a78
11 changed files with 42 additions and 22 deletions

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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plantar
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situar <20>rees de roques al paisatge STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situar <20>rees de roques al paisatge
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Situar far STR_028D_PLACE_LIGHTHOUSE :{BLACK}Situar far
STR_028E_PLACE_TRANSMITTER :{BLACK}Situar repetidor STR_028E_PLACE_TRANSMITTER :{BLACK}Situar repetidor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir <20>rea de desert STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineix <20>rea de desert.{}Prem i mantingues la tecla CTRL per treure'l
STR_CREATE_LAKE :{BLACK}Defineix <20>rea d'aigua, inundar<EFBFBD> els voltants si est<73> a nivell de mar STR_CREATE_LAKE :{BLACK}Defineix <20>rea d'aigua.{}Inundar<EFBFBD> els voltants si est<73> a nivell del mar
STR_0290_DELETE :{BLACK}Esborrar STR_0290_DELETE :{BLACK}Esborrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Esborrar aquesta poblaci<63> completament STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Esborrar aquesta poblaci<63> completament
STR_0292_SAVE_SCENARIO :Desar escenari STR_0292_SAVE_SCENARIO :Desar escenari
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Serve
STR_032D_4_SHIP_SERVICE :{BLACK}4: Servei de navegaci<63> STR_032D_4_SHIP_SERVICE :{BLACK}4: Servei de navegaci<63>
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Servei de ferrocarril (avan<61>at) STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Servei de ferrocarril (avan<61>at)
STR_032F_AUTOSAVE :{RED}AUTO DESAR STR_032F_AUTOSAVE :{RED}AUTO DESAR
STR_SAVING_GAME :{RED}* * DESANT JOC * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}S'est<73> desant el joc,{}espera a que acabi l'operaci<63>!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}seleccionar programa de m<>sica 'Ezy Street style music' STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}seleccionar programa de m<>sica 'Ezy Street style music'
STR_0335_6 :{BLACK}6 STR_0335_6 :{BLACK}6

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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Umistit
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umistit kamenita uzemi po mape STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umistit kamenita uzemi po mape
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umistit majak STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umistit majak
STR_028E_PLACE_TRANSMITTER :{BLACK}Umistit vysilac STR_028E_PLACE_TRANSMITTER :{BLACK}Umistit vysilac
STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvorit poustni oblast, s CTRL ji odstran<61>te STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvorit poustni oblast{}Stiskem CTRL ji odstran<61>te
STR_CREATE_LAKE :{BLACK}Vytvorit vodn<64> plochu (sousedn<EFBFBD> d<>lky se zaplav<61> tak<61>, kdyz jsou na <20>rovni more) STR_CREATE_LAKE :{BLACK}Vytvorit vodn<64> plochu.{}Sousedn<EFBFBD> d<>lky se zaplav<61> tak<61>, pokud jsou na <20>rovni more
STR_0290_DELETE :{BLACK}Smaz STR_0290_DELETE :{BLACK}Smaz
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Smazat cel<65> toto mesto STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Smazat cel<65> toto mesto
STR_0292_SAVE_SCENARIO :Ulozit mapu STR_0292_SAVE_SCENARIO :Ulozit mapu

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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Istuta p
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita kallioisia alueita maastoon. STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita kallioisia alueita maastoon.
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Sijoita majakka. STR_028D_PLACE_LIGHTHOUSE :{BLACK}Sijoita majakka.
STR_028E_PLACE_TRANSMITTER :{BLACK}Sijoita l<>hetin. STR_028E_PLACE_TRANSMITTER :{BLACK}Sijoita l<>hetin.
STR_028F_DEFINE_DESERT_AREA :{BLACK}M<><4D>rittele aavikon alue. STR_028F_DEFINE_DESERT_AREA :{BLACK}M<><4D>rittele aavikon alue.{}Paina ja pid<69> pohjassa CTRL-nappia poistaaksesi aavikkoa.
STR_CREATE_LAKE :{BLACK}M<><4D>rittele vesialue; ymp<6D>rist<73> tulvii, jos valitaan tasoksi merenpinta. STR_CREATE_LAKE :{BLACK}M<><4D>rittele veden alue.{}Vesi tulvii ymp<6D>r<EFBFBD>iv<69><76>n maastoon, jos se on merenpinnan tasolla.
STR_0290_DELETE :{BLACK}Poista STR_0290_DELETE :{BLACK}Poista
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista t<>m<EFBFBD> kaupunki kokonaan. STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista t<>m<EFBFBD> kaupunki kokonaan.
STR_0292_SAVE_SCENARIO :Tallenna skenaario STR_0292_SAVE_SCENARIO :Tallenna skenaario
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Ilmah
STR_032D_4_SHIP_SERVICE :{BLACK}4: Laivahuolto STR_032D_4_SHIP_SERVICE :{BLACK}4: Laivahuolto
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Rautatiehuolto (edistynyt) STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Rautatiehuolto (edistynyt)
STR_032F_AUTOSAVE :{RED}AUTOMAATTITALLENNUS STR_032F_AUTOSAVE :{RED}AUTOMAATTITALLENNUS
STR_SAVING_GAME :{RED}* * TALLENNETAAN PELI<4C> * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Tallentaminen k<>ynniss<73>,{}odota, kunnes se on ohi!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Valitse 'Ezy Street'. STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Valitse 'Ezy Street'.
STR_0335_6 :{BLACK}6 STR_0335_6 :{BLACK}6

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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Semer de
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer des endroits rocheux sur le terrain STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer des endroits rocheux sur le terrain
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare
STR_028E_PLACE_TRANSMITTER :{BLACK}Placer un Transmetteur STR_028E_PLACE_TRANSMITTER :{BLACK}Placer un Transmetteur
STR_028F_DEFINE_DESERT_AREA :{BLACK}D<>finir un endroit d<>sertique STR_028F_DEFINE_DESERT_AREA :{BLACK}D<>finir une zone d<>sertique.{}Garder CTRL enfonc<6E> pour retrait
STR_CREATE_LAKE :{BLACK}D<>finit une zone d'eau, qui va inonder ses abords si au niveau de la mer STR_CREATE_LAKE :{BLACK}D<>finir une zone d'eau.{}Inondera ses abords si au niveau de la mer
STR_0290_DELETE :{BLACK}Supprimer STR_0290_DELETE :{BLACK}Supprimer
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Supprimer compl<70>tement cette ville STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Supprimer compl<70>tement cette ville
STR_0292_SAVE_SCENARIO :Sauvegarder sc<73>nario STR_0292_SAVE_SCENARIO :Sauvegarder sc<73>nario
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Servi
STR_032D_4_SHIP_SERVICE :{BLACK}4: Service de navire STR_032D_4_SHIP_SERVICE :{BLACK}4: Service de navire
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Service de voie ferr<72>e (avanc<6E>) STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Service de voie ferr<72>e (avanc<6E>)
STR_032F_AUTOSAVE :{RED}ENREGISTREMENT AUTOMATIQUE STR_032F_AUTOSAVE :{RED}ENREGISTREMENT AUTOMATIQUE
STR_SAVING_GAME :{RED}* * Partie en Sauvegarde * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Sauvegarde en cours,{}Veuillez attendre la fin du processus!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Selectionner programme de musique 'Ezy Street' STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Selectionner programme de musique 'Ezy Street'
STR_0335_6 :{BLACK}6 STR_0335_6 :{BLACK}6

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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}B
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige Gebiete in der Landschaft platzieren STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige Gebiete in der Landschaft platzieren
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm erstellen STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm erstellen
STR_028E_PLACE_TRANSMITTER :{BLACK}Sender erstellen STR_028E_PLACE_TRANSMITTER :{BLACK}Sender erstellen
STR_028F_DEFINE_DESERT_AREA :{BLACK}W<>stengebiet definieren STR_028F_DEFINE_DESERT_AREA :{BLACK}Lege W<EFBFBD>stengebiet an.{}STRG dr<64>cken zum entfernen
STR_CREATE_LAKE :{BLACK}Gebiet fluten, auf Meeresh<73>he entsteht ein Gew<65>sser STR_CREATE_LAKE :{BLACK}Gebiet fluten.{}Auf Meeresh<73>he entsteht ein Gew<65>sser
STR_0290_DELETE :{BLACK}L<>schen STR_0290_DELETE :{BLACK}L<>schen
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollst<73>ndig l<>schen STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollst<73>ndig l<>schen
STR_0292_SAVE_SCENARIO :Szenario speichern STR_0292_SAVE_SCENARIO :Szenario speichern
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Flugz
STR_032D_4_SHIP_SERVICE :{BLACK}4: Schiffreparatur STR_032D_4_SHIP_SERVICE :{BLACK}4: Schiffreparatur
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Zugreparatur (verbessert) STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Zugreparatur (verbessert)
STR_032F_AUTOSAVE :{RED}Autosicherung STR_032F_AUTOSAVE :{RED}Autosicherung
STR_SAVING_GAME :{RED}* * SPEICHERE SPIEL * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Speichern l<>uft,{}bitte warten bis beendet!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}W<>hle 'Ezy Street style music'-Programm STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}W<>hle 'Ezy Street style music'-Programm
STR_0335_6 :{BLACK}6 STR_0335_6 :{BLACK}6

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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Gr
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja klettasv<73><76>i <20> landi<64> STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja klettasv<73><76>i <20> landi<64>
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita
STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
STR_028F_DEFINE_DESERT_AREA :{BLACK}Skilgreina ey<65>imerkursv<EFBFBD><EFBFBD>i STR_028F_DEFINE_DESERT_AREA :{BLACK}Afmarka<EFBFBD>u ey<65>im<EFBFBD>rk.{}Smelltu og haltu CTRL til a<> fjarl<72>gja hana
STR_CREATE_LAKE :{BLACK}Afmarka<6B>u vantssv<73><76>i<EFBFBD>, <EFBFBD>a<EFBFBD> mun fl<66><6C>a yfir n<EFBFBD>l<EFBFBD>gt land ef <20>a<EFBFBD> er vi<76> sj<73>varm<72>l STR_CREATE_LAKE :{BLACK}Afmarka<6B>u vantssv<73><76>i.{}<EFBFBD>a<EFBFBD> mun fl<66><6C>a yfir a<EFBFBD>l<EFBFBD>gt sv<EFBFBD><EFBFBD>i ef <20>a<EFBFBD> er vi<76> sj<73>varm<72>l
STR_0290_DELETE :{BLACK}Ey<45>a STR_0290_DELETE :{BLACK}Ey<45>a
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Ey<45>a <20>essum b<> algj<67>rlega STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Ey<45>a <20>essum b<> algj<67>rlega
STR_0292_SAVE_SCENARIO :Vista kort STR_0292_SAVE_SCENARIO :Vista kort
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Loft
STR_032D_4_SHIP_SERVICE :{BLACK}4: Skipa<70>j<EFBFBD>nusta STR_032D_4_SHIP_SERVICE :{BLACK}4: Skipa<70>j<EFBFBD>nusta
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Lestar<61>j<EFBFBD>nusta (s<>rh<72>ft) STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Lestar<61>j<EFBFBD>nusta (s<>rh<72>ft)
STR_032F_AUTOSAVE :{RED}SJ<53>LFVIRK VISTUN STR_032F_AUTOSAVE :{RED}SJ<53>LFVIRK VISTUN
STR_SAVING_GAME :{RED}* * VISTA LEIK * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Vistun er enn <20> gangi,{}vinsamlegast b<>ddu <20> me<6D>an h<>n kl<6B>rst!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Velja 'Ezy gata' listann STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Velja 'Ezy gata' listann
STR_0335_6 :{BLACK}6 STR_0335_6 :{BLACK}6

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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant tr
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area STR_028F_DEFINE_DESERT_AREA :{BLACK}Noteikt tuksnes'a plati'bu.{}Spied un turet CTRL tas izdse's'anai
STR_CREATE_LAKE :{BLACK}Iezi'me' u'dens apgabalu, tas tiks appludina'ts ar u'deni ja atrodas ju'ras li'meni' STR_CREATE_LAKE :{BLACK}Noteikt u'dens plati'bu.{}Ta' nopludo tas apkaimi ja ta ir ju'ras li'men'i
STR_0290_DELETE :{BLACK}Izdzest STR_0290_DELETE :{BLACK}Izdzest
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario STR_0292_SAVE_SCENARIO :Save scenario
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Air s
STR_032D_4_SHIP_SERVICE :{BLACK}4: Ship service STR_032D_4_SHIP_SERVICE :{BLACK}4: Ship service
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Railway service (advanced) STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Railway service (advanced)
STR_032F_AUTOSAVE :{RED}AUTOSAVE STR_032F_AUTOSAVE :{RED}AUTOSAVE
STR_SAVING_GAME :{RED}* * Spe'le saglabajas* *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Notiek saglabas'ana,{}gaidiet!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
STR_0335_6 :{BLACK}6 STR_0335_6 :{BLACK}6

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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plasser
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser steinete felt i landskapet STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser steinete felt i landskapet
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrt<72>rn STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrt<72>rn
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer <20>rken STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer <20>rkenomr<EFBFBD>de.{}Trykk og hold inne CTRL for <20> fjerne den
STR_CREATE_LAKE :{BLACK}Definer vannomr<6D>de, vil flomme utover hvis p<> havniv<EFBFBD> STR_CREATE_LAKE :{BLACK}Definer vannomr<6D>de.{}Det vil oversv<73>mme omr<6D>det rundt hvis det er p<> sj<73>niv<EFBFBD>
STR_0290_DELETE :{BLACK}Slett STR_0290_DELETE :{BLACK}Slett
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig
STR_0292_SAVE_SCENARIO :Lagre scenario STR_0292_SAVE_SCENARIO :Lagre scenario
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Flyse
STR_032D_4_SHIP_SERVICE :{BLACK}4: Skipsservice STR_032D_4_SHIP_SERVICE :{BLACK}4: Skipsservice
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Jernbaneservice (avansert) STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Jernbaneservice (avansert)
STR_032F_AUTOSAVE :{RED}AUTOLAGRING STR_032F_AUTOSAVE :{RED}AUTOLAGRING
STR_SAVING_GAME :{RED}* * LAGRER SPILL * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Lagring foreg<65>r enda,{}vennligst vent til det er ferdig!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Velg 'Ezy style music' program STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Velg 'Ezy style music' program
STR_0335_6 :{BLACK}6 STR_0335_6 :{BLACK}6

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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Zasadz d
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiesc kamieniste tereny STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiesc kamieniste tereny
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiesc Latarnie morska STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiesc Latarnie morska
STR_028E_PLACE_TRANSMITTER :{BLACK}Umiesc Antene STR_028E_PLACE_TRANSMITTER :{BLACK}Umiesc Antene
STR_028F_DEFINE_DESERT_AREA :{BLACK}Zdefiniuj teren pustyni STR_028F_DEFINE_DESERT_AREA :{BLACK}Definuj obszar pustyni.{}Wcinij i trzymaj CTRL by usunac
STR_CREATE_LAKE :{BLACK}Okreslajac obszar wody, zalane zostana okolice jesli sa na poziomie morza STR_CREATE_LAKE :{BLACK}Definuj akwen wodny.{}Okolice beda zalane jesli sa na poziomie morza
STR_0290_DELETE :{BLACK}Skasuj STR_0290_DELETE :{BLACK}Skasuj
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Skasuj to miasto calkowicie STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Skasuj to miasto calkowicie
STR_0292_SAVE_SCENARIO :Zapisz scenariusz STR_0292_SAVE_SCENARIO :Zapisz scenariusz
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Serwi
STR_032D_4_SHIP_SERVICE :{BLACK}4: Serwis statkow STR_032D_4_SHIP_SERVICE :{BLACK}4: Serwis statkow
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Serwis pociagow (zaawansowany) STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Serwis pociagow (zaawansowany)
STR_032F_AUTOSAVE :{RED}AUTOZAPIS STR_032F_AUTOSAVE :{RED}AUTOZAPIS
STR_SAVING_GAME :{RED}* * ZAPISYWANIE GRY * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Zapisywanie trwa,{}prosze zaczekac do zakonczenia!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Wybierz program 'Ezy Street' STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Wybierz program 'Ezy Street'
STR_0335_6 :{BLACK}6 STR_0335_6 :{BLACK}6

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@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Planteaz
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaseaza formatiuni pietroase STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaseaza formatiuni pietroase
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaseaz<61> far STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaseaz<61> far
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaseaz<61> transmit<69>tor STR_028E_PLACE_TRANSMITTER :{BLACK}Plaseaz<61> transmit<69>tor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineste zona de desert STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineste suprafata de desert.{}Apas<61> si mentine apasat CTRL pentru a o sterge
STR_CREATE_LAKE :{BLACK}Defineste aria acoperita de apa ce va inunda imprejurimile aflate la nivelul marii STR_CREATE_LAKE :{BLACK}Defineste suprafata cu ap<61>.{}<7D>mprejurimile aflate la acelasi nivel vor fi inundate
STR_0290_DELETE :{BLACK}Sterge STR_0290_DELETE :{BLACK}Sterge
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sterge acest oras STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sterge acest oras
STR_0292_SAVE_SCENARIO :Salveaz<61> scenariul STR_0292_SAVE_SCENARIO :Salveaz<61> scenariul
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Trans
STR_032D_4_SHIP_SERVICE :{BLACK}4: Transporturi navale STR_032D_4_SHIP_SERVICE :{BLACK}4: Transporturi navale
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Transporturi feroviare (avansat) STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Transporturi feroviare (avansat)
STR_032F_AUTOSAVE :{RED}SALVARE AUTOMAT<41> STR_032F_AUTOSAVE :{RED}SALVARE AUTOMAT<41>
STR_SAVING_GAME :{RED}* * SALVARE JOC * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Salvarea se efectueaza <20>nc<6E>,{}v<> rug<75>m asteptati p<>n<EFBFBD> se <20>ncheie!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Selecteaz<61> programul muzical 'Ezy Street' STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Selecteaz<61> programul muzical 'Ezy Street'
STR_0335_6 :{BLACK}6 STR_0335_6 :{BLACK}6

View File

@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Planta
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca zonas rocosas sobre el paisaje STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca zonas rocosas sobre el paisaje
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir zona desertica STR_028F_DEFINE_DESERT_AREA :{BLACK}Define <20>rea desertica.{}Pulsa y mant<6E>n CTRL para quitarla
STR_CREATE_LAKE :{BLACK}Define un area de agua, inundar<EFBFBD> los alrededores sin est<73>n a nivel del mar STR_CREATE_LAKE :{BLACK}Define zona de <EFBFBD>gua.{}Inundar<EFBFBD> los alrededores hasta nivel del mar
STR_0290_DELETE :{BLACK}Borrar STR_0290_DELETE :{BLACK}Borrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta poblaci<63>n completamente STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta poblaci<63>n completamente
STR_0292_SAVE_SCENARIO :Guardar escenario STR_0292_SAVE_SCENARIO :Guardar escenario
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Servi
STR_032D_4_SHIP_SERVICE :{BLACK}4: Servicio por barco STR_032D_4_SHIP_SERVICE :{BLACK}4: Servicio por barco
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Railway service (advanced) STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Railway service (advanced)
STR_032F_AUTOSAVE :{RED}AUTOGUARDADO STR_032F_AUTOSAVE :{RED}AUTOGUARDADO
STR_SAVING_GAME :{RED}* * GUARDANDO JUEGO * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}El grabado est<73> en progreso,{}por favor espere hasta que termine!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Elegir el programa musical de estilo 'Ezy Street' STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Elegir el programa musical de estilo 'Ezy Street'
STR_0335_6 :{BLACK}6 STR_0335_6 :{BLACK}6