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(svn r16517) -Codechange: Switched intro-screen and town directory window to nested widget trees.
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@@ -825,19 +825,33 @@ static void AssignWidgetToWindow(Window *w, const Widget *widget)
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* This function is called the constructors.
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* See descriptions for those functions for usage
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* Only addition here is window_number, which is the window_number being assigned to the new window
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* @param x offset in pixels from the left of the screen
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* @param y offset in pixels from the top of the screen
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* @param min_width minimum width in pixels of the window
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* @param min_height minimum height in pixels of the window
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* @param cls see WindowClass class of the window, used for identification and grouping
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* @param *widget see Widget pointer to the window layout and various elements
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* @param window_number number being assigned to the new window
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* @param x Offset in pixels from the left of the screen of the new window.
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* @param y Offset in pixels from the top of the screen of the new window.
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* @param min_width Minimum width in pixels of the window
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* @param min_height Minimum height in pixels of the window
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* @param cls Class of the window, used for identification and grouping. @see WindowClass
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* @param *widget Pointer to the window layout and various elements. @see Widget
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* @param nested_root Root of the nested widget tree.
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* @param window_number Number being assigned to the new window
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* @return Window pointer of the newly created window
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*/
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void Window::Initialize(int x, int y, int min_width, int min_height,
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WindowClass cls, const Widget *widget, int window_number)
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WindowClass cls, const Widget *widget, NWidgetBase *nested_root, int window_number)
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{
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/* All data members of nested widgets have been set to 0 by the #ZeroedMemoryAllocator base class. */
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/* If available, initialize nested widget tree. */
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if (nested_root != NULL) {
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this->nested_root = nested_root;
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/* Setup nested_array pointers into the tree. */
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int biggest_index = this->nested_root->SetupSmallestSize();
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this->nested_array_size = (uint)(biggest_index + 1);
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this->nested_array = CallocT<NWidgetCore *>(this->nested_array_size);
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this->nested_root->FillNestedArray(this->nested_array, this->nested_array_size);
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/* Initialize to smallest size. */
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this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, false, false, false);
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min_width = this->nested_root->smallest_x;
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min_height = this->nested_root->smallest_y;
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}
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/* Else, all data members of nested widgets have been set to 0 by the #ZeroedMemoryAllocator base class. */
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/* Set up window properties */
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this->window_class = cls;
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@@ -852,8 +866,8 @@ void Window::Initialize(int x, int y, int min_width, int min_height,
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this->nested_focus = NULL;
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this->resize.width = min_width;
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this->resize.height = min_height;
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this->resize.step_width = 1;
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this->resize.step_height = 1;
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this->resize.step_width = (this->nested_root != NULL) ? this->nested_root->resize_x : 1;
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this->resize.step_height = (this->nested_root != NULL) ? this->nested_root->resize_y : 1;
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this->window_number = window_number;
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/* Give focus to the opened window unless it is the OSK window or a text box
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@@ -916,6 +930,8 @@ void Window::Initialize(int x, int y, int min_width, int min_height,
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*/
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void Window::FindWindowPlacementAndResize(int def_width, int def_height)
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{
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def_width = max(def_width, this->width); // Don't allow default size to be smaller than smallest size
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def_height = max(def_height, this->height);
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/* Try to make windows smaller when our window is too small.
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* w->(width|height) is normally the same as min_(width|height),
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* but this way the GUIs can be made a little more dynamic;
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@@ -989,7 +1005,7 @@ void Window::FindWindowPlacementAndResize(const WindowDesc *desc)
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*/
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Window::Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget)
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{
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this->Initialize(x, y, width, height, cls, widget, 0);
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this->Initialize(x, y, width, height, cls, widget, NULL, 0);
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}
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/**
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@@ -1214,10 +1230,29 @@ static Point LocalGetWindowPlacement(const WindowDesc *desc, int window_number)
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Window::Window(const WindowDesc *desc, WindowNumber window_number)
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{
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Point pt = LocalGetWindowPlacement(desc, window_number);
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this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->cls, desc->GetWidgets(), window_number);
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this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->cls, desc->GetWidgets(), NULL, window_number);
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this->desc_flags = desc->flags;
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}
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/**
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* Perform initialization of the #Window with nested widgets, to allow use.
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* @param desc Window description.
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* @param window_number Number of the new window.
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*/
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void Window::InitNested(const WindowDesc *desc, WindowNumber window_number)
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{
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NWidgetBase *nested_root = MakeNWidgets(desc->nwid_parts, desc->nwid_length);
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Point pt = LocalGetWindowPlacement(desc, window_number);
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this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->cls, NULL, nested_root, window_number); // min_width and min_height are not used.
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this->desc_flags = desc->flags;
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this->FindWindowPlacementAndResize(desc->default_width, desc->default_height);
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}
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/** Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class. */
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Window::Window()
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{
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}
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/** Do a search for a window at specific coordinates. For this we start
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* at the topmost window, obviously and work our way down to the bottom
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* @param x position x to query
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