From 197a8fd5f3faebdee4845bcc298145f7623dc7e7 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 13 Jun 2007 17:34:05 +0000 Subject: [PATCH] (svn r10145) -Fix: make compiling with networking disabled (again) possible. --- src/intro_gui.cpp | 2 ++ src/main_gui.cpp | 2 ++ src/oldloader.cpp | 2 +- src/strings.cpp | 4 ++++ 4 files changed, 9 insertions(+), 1 deletion(-) diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index 7a0c7a9542..6378d02527 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -64,9 +64,11 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) break; case WE_CLICK: +#ifdef ENABLE_NETWORK /* Do not create a network server when you (just) have closed one of the game * creation/load windows for the network server. */ if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false; +#endif /* ENABLE_NETWORK */ switch (e->we.click.widget) { case 2: ShowGenerateLandscape(); break; diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 76a778fc07..35f51ec3c6 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -61,6 +61,7 @@ extern bool GenerateTowns(); void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) { +#ifdef ENABLE_NETWORK if (!success) return; char msg[20]; @@ -72,6 +73,7 @@ void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) } else { NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX); } +#endif /* ENABLE_NETWORK */ } void HandleOnEditText(const char *str) diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 3b36da278e..fbc601bad0 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -22,7 +22,7 @@ #include "signs.h" #include "debug.h" #include "depot.h" -#include "network/network.h" +#include "newgrf_config.h" #include "ai/ai.h" #include "date.h" diff --git a/src/strings.cpp b/src/strings.cpp index 8e0b7942fb..603371029f 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -1101,7 +1101,11 @@ StringID RemapOldStringID(StringID s) } } +#ifdef ENABLE_NETWORK extern void SortNetworkLanguages(); +#else /* ENABLE_NETWORK */ +static inline void SortNetworkLanguages() {} +#endif /* ENABLE_NETWORK */ extern void SortTownGeneratorNames(); bool ReadLanguagePack(int lang_index)