From 18c210b01370172aa403a970e9580c2525918f5d Mon Sep 17 00:00:00 2001 From: Bouke Haarsma Date: Sun, 4 Sep 2022 14:53:15 +0200 Subject: [PATCH] Fix: title positioning on HiDPI displays --- src/main_gui.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/main_gui.cpp b/src/main_gui.cpp index b2c4bfee48..511555ff9e 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -248,8 +248,8 @@ struct MainWindow : Window this->DrawWidgets(); if (_game_mode == GM_MENU) { static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D}; - static const uint LETTER_SPACING = 10; - int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING; + uint letter_spacing = ScaleGUITrad(10); + int name_width = (lengthof(title_sprites) - 1) * letter_spacing; for (uint i = 0; i < lengthof(title_sprites); i++) { name_width += GetSpriteSize(title_sprites[i]).width; @@ -257,8 +257,8 @@ struct MainWindow : Window int off_x = (this->width - name_width) / 2; for (uint i = 0; i < lengthof(title_sprites); i++) { - DrawSprite(title_sprites[i], PAL_NONE, off_x, 50); - off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING; + DrawSprite(title_sprites[i], PAL_NONE, off_x, ScaleGUITrad(50)); + off_x += GetSpriteSize(title_sprites[i]).width + letter_spacing; } } }