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(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile

This commit is contained in:
tron
2005-01-22 20:23:18 +00:00
parent 7984a9a500
commit 189ca73707
81 changed files with 612 additions and 590 deletions

135
misc.c
View File

@@ -11,8 +11,8 @@
#include "network_server.h"
#include "engine.h"
extern void StartupEconomy();
extern void InitNewsItemStructs();
extern void StartupEconomy(void);
extern void InitNewsItemStructs(void);
byte _name_array[512][32];
@@ -31,7 +31,7 @@ static inline uint32 ROR(uint32 x, int n)
uint32 DoRandom(uint line, char *file)
#else
uint32 Random()
uint32 Random(void)
#endif
{
#ifdef RANDOM_DEBUG
@@ -72,7 +72,7 @@ uint RandomRange(uint max)
}
#endif
uint32 InteractiveRandom()
uint32 InteractiveRandom(void)
{
uint32 t = _random_seeds[1][1];
uint32 s = _random_seeds[1][0];
@@ -85,7 +85,7 @@ uint InteractiveRandomRange(uint max)
return (uint16)InteractiveRandom() * max >> 16;
}
void InitPlayerRandoms()
void InitPlayerRandoms(void)
{
int i;
for (i=0; i<MAX_PLAYERS; i++) {
@@ -150,40 +150,40 @@ void CSleep(int milliseconds)
#endif
}
void InitializeVehicles();
void InitializeOrders();
void InitializeClearLand();
void InitializeRail();
void InitializeRailGui();
void InitializeRoad();
void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDock();
void InitializeDockGui();
void InitializeIndustries();
void InitializeLandscape();
void InitializeTowns();
void InitializeTrees();
void InitializeSigns();
void InitializeStations();
static void InitializeNameMgr();
void InitializePlayers();
static void InitializeCheats();
void InitializeVehicles(void);
void InitializeOrders(void);
void InitializeClearLand(void);
void InitializeRail(void);
void InitializeRailGui(void);
void InitializeRoad(void);
void InitializeRoadGui(void);
void InitializeAirportGui(void);
void InitializeDock(void);
void InitializeDockGui(void);
void InitializeIndustries(void);
void InitializeLandscape(void);
void InitializeTowns(void);
void InitializeTrees(void);
void InitializeSigns(void);
void InitializeStations(void);
static void InitializeNameMgr(void);
void InitializePlayers(void);
static void InitializeCheats(void);
void GenerateLandscape();
void GenerateClearTile();
void GenerateLandscape(void);
void GenerateClearTile(void);
void GenerateIndustries();
void GenerateUnmovables();
void GenerateTowns();
void GenerateIndustries(void);
void GenerateUnmovables(void);
void GenerateTowns(void);
void StartupPlayers();
void StartupDisasters();
void GenerateTrees();
void StartupPlayers(void);
void StartupDisasters(void);
void GenerateTrees(void);
void ConvertGroundTilesIntoWaterTiles();
void ConvertGroundTilesIntoWaterTiles(void);
void InitializeGame()
void InitializeGame(void)
{
// Initialize the autoreplace array. Needs to be cleared between each game
uint i;
@@ -319,13 +319,13 @@ byte *GetName(int id, byte *buff)
}
static void InitializeCheats()
static void InitializeCheats(void)
{
memset(&_cheats, 0, sizeof(Cheats));
}
static void InitializeNameMgr()
static void InitializeNameMgr(void)
{
memset(_name_array, 0, sizeof(_name_array));
}
@@ -583,21 +583,21 @@ static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
OnNewDay_DisasterVehicle,
};
void EnginesDailyLoop();
void DisasterDailyLoop();
void PlayersMonthlyLoop();
void EnginesMonthlyLoop();
void TownsMonthlyLoop();
void IndustryMonthlyLoop();
void StationMonthlyLoop();
void EnginesDailyLoop(void);
void DisasterDailyLoop(void);
void PlayersMonthlyLoop(void);
void EnginesMonthlyLoop(void);
void TownsMonthlyLoop(void);
void IndustryMonthlyLoop(void);
void StationMonthlyLoop(void);
void PlayersYearlyLoop();
void TrainsYearlyLoop();
void RoadVehiclesYearlyLoop();
void AircraftYearlyLoop();
void ShipsYearlyLoop();
void PlayersYearlyLoop(void);
void TrainsYearlyLoop(void);
void RoadVehiclesYearlyLoop(void);
void AircraftYearlyLoop(void);
void ShipsYearlyLoop(void);
void WaypointsDailyLoop();
void WaypointsDailyLoop(void);
static const uint16 _autosave_months[] = {
@@ -608,7 +608,7 @@ static const uint16 _autosave_months[] = {
0x001, // every 12 months
};
void IncreaseDate()
void IncreaseDate(void)
{
const int vehicles_per_day = (1 << (sizeof(_date_fract) * 8)) / 885;
uint i;
@@ -738,7 +738,7 @@ int FindFirstBit(uint32 value)
}
static void Save_NAME()
static void Save_NAME(void)
{
int i;
byte *b = _name_array[0];
@@ -751,7 +751,7 @@ static void Save_NAME()
}
}
static void Load_NAME()
static void Load_NAME(void)
{
int index;
@@ -776,7 +776,7 @@ static const byte _game_opt_desc[] = {
};
// Save load game options
static void SaveLoad_OPTS()
static void SaveLoad_OPTS(void)
{
SlObject(&_opt, _game_opt_desc);
}
@@ -804,7 +804,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
// Save load date related variables as well as persistent tick counters
// XXX: currently some unrelated stuff is just put here
static void SaveLoad_DATE()
static void SaveLoad_DATE(void)
{
SlGlobList(_date_desc);
}
@@ -817,16 +817,18 @@ static const SaveLoadGlobVarList _view_desc[] = {
{NULL, 0, 0, 0}
};
static void SaveLoad_VIEW()
static void SaveLoad_VIEW(void)
{
SlGlobList(_view_desc);
}
static void SaveLoad_MAPT() {
static void SaveLoad_MAPT(void)
{
SlArray(_map_type_and_height, MapSize(), SLE_UINT8);
}
static void SaveLoad_MAP2() {
static void SaveLoad_MAP2(void)
{
if (_sl.version < 5) {
/* In those versions the _map2 was 8 bits */
SlArray(_map2, MapSize(), SLE_FILE_U8 | SLE_VAR_U16);
@@ -835,28 +837,33 @@ static void SaveLoad_MAP2() {
}
}
static void SaveLoad_M3LO() {
static void SaveLoad_M3LO(void)
{
SlArray(_map3_lo, MapSize(), SLE_UINT8);
}
static void SaveLoad_M3HI() {
static void SaveLoad_M3HI(void)
{
SlArray(_map3_hi, MapSize(), SLE_UINT8);
}
static void SaveLoad_MAPO() {
static void SaveLoad_MAPO(void)
{
SlArray(_map_owner, MapSize(), SLE_UINT8);
}
static void SaveLoad_MAP5() {
static void SaveLoad_MAP5(void)
{
SlArray(_map5, MapSize(), SLE_UINT8);
}
static void SaveLoad_MAPE() {
static void SaveLoad_MAPE(void)
{
SlArray(_map_extra_bits, MapSize() / 4, SLE_UINT8);
}
static void Save_CHTS()
static void Save_CHTS(void)
{
byte count = sizeof(_cheats)/sizeof(Cheat);
Cheat* cht = (Cheat*) &_cheats;
@@ -869,7 +876,7 @@ static void Save_CHTS()
}
}
static void Load_CHTS()
static void Load_CHTS(void)
{
Cheat* cht = (Cheat*) &_cheats;