mirror of https://github.com/OpenTTD/OpenTTD
(svn r19951) -Fix [FS#3869]: close buoy's vehicle list when the buoy is deleted
parent
bb80b95142
commit
1879937992
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@ -15,6 +15,8 @@
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#include "window_func.h"
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#include "window_func.h"
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#include "newgrf_station.h"
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#include "newgrf_station.h"
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#include "waypoint_base.h"
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#include "waypoint_base.h"
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#include "vehicle_gui.h"
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#include "company_func.h"
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/**
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/**
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* Draw a waypoint
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* Draw a waypoint
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@ -53,5 +55,9 @@ Waypoint::~Waypoint()
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DeleteWindowById(WC_WAYPOINT_VIEW, this->index);
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DeleteWindowById(WC_WAYPOINT_VIEW, this->index);
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RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index);
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RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index);
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WindowNumber wno = (this->index << 16) | VLW_WAYPOINT_LIST | (this->owner == OWNER_NONE ? _local_company : this->owner);
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DeleteWindowById(WC_TRAINS_LIST, wno | (VEH_TRAIN << 11));
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DeleteWindowById(WC_SHIPS_LIST, wno | (VEH_SHIP << 11));
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this->sign.MarkDirty();
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this->sign.MarkDirty();
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}
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}
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