mirror of https://github.com/OpenTTD/OpenTTD
(svn r11116) -Fix (r11106): tar loader was not compiled for WIN32
parent
50cf379330
commit
17870089d0
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@ -16,8 +16,8 @@
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#else
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#include <pwd.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#endif
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#include <sys/stat.h>
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/*************************************************/
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/* FILE IO ROUTINES ******************************/
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@ -477,41 +477,6 @@ char *BuildWithFullPath(const char *dir)
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return dest;
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}
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#if defined(WIN32) || defined(WINCE)
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path from the current path to the executable
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* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
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*/
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extern void DetermineBasePaths(const char *exe);
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#else /* defined(WIN32) || defined(WINCE) */
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/**
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* Changes the working directory to the path of the give executable.
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* For OSX application bundles '.app' is the required extension of the bundle,
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* so when we crop the path to there, when can remove the name of the bundle
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* in the same way we remove the name from the executable name.
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* @param exe the path to the executable
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*/
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void ChangeWorkingDirectory(const char *exe)
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{
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#ifdef WITH_COCOA
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char *app_bundle = strchr(exe, '.');
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while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.');
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if (app_bundle != NULL) app_bundle[0] = '\0';
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#endif /* WITH_COCOA */
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char *s = strrchr(exe, PATHSEPCHAR);
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = PATHSEPCHAR;
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}
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#ifdef WITH_COCOA
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if (app_bundle != NULL) app_bundle[0] = '.';
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#endif /* WITH_COCOA */
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}
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static bool TarListAddFile(const char *filename)
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{
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/* See if we already have a tar by that name; useless to have double entries in our list */
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@ -566,7 +531,7 @@ static int ScanPathForTarFiles(const char *path, int basepath_length)
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return num;
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}
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static void ScanForTarFiles()
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void ScanForTarFiles()
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{
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Searchpath sp;
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char path[MAX_PATH];
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@ -580,6 +545,41 @@ static void ScanForTarFiles()
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DEBUG(misc, 1, "Scan complete, found %d files", num);
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}
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#if defined(WIN32) || defined(WINCE)
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path from the current path to the executable
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* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
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*/
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extern void DetermineBasePaths(const char *exe);
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#else /* defined(WIN32) || defined(WINCE) */
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/**
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* Changes the working directory to the path of the give executable.
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* For OSX application bundles '.app' is the required extension of the bundle,
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* so when we crop the path to there, when can remove the name of the bundle
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* in the same way we remove the name from the executable name.
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* @param exe the path to the executable
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*/
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void ChangeWorkingDirectory(const char *exe)
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{
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#ifdef WITH_COCOA
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char *app_bundle = strchr(exe, '.');
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while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.');
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if (app_bundle != NULL) app_bundle[0] = '\0';
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#endif /* WITH_COCOA */
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char *s = strrchr(exe, PATHSEPCHAR);
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = PATHSEPCHAR;
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}
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#ifdef WITH_COCOA
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if (app_bundle != NULL) app_bundle[0] = '.';
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#endif /* WITH_COCOA */
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}
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path to the executable
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@ -1031,6 +1031,7 @@ char *getcwd(char *buf, size_t size)
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void DetermineBasePaths(const char *exe)
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{
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extern void ScanForTarFiles();
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char tmp[MAX_PATH];
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TCHAR path[MAX_PATH];
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#ifdef WITH_PERSONAL_DIR
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@ -1076,6 +1077,8 @@ void DetermineBasePaths(const char *exe)
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_searchpaths[SP_INSTALLATION_DIR] = NULL;
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_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
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ScanForTarFiles();
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}
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/**
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