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Codechange: move client name in settings to std::string

This commit is contained in:
rubidium42
2021-04-27 22:02:40 +02:00
committed by rubidium42
parent 02fdb5b210
commit 16437b7c0d
11 changed files with 39 additions and 61 deletions

View File

@@ -846,7 +846,7 @@ static void NetworkInitGameInfo()
NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER);
ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST;
strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
strecpy(ci->client_name, _settings_client.network.client_name.c_str(), lastof(ci->client_name));
}
/**
@@ -857,10 +857,10 @@ static void NetworkInitGameInfo()
*/
static void CheckClientAndServerName()
{
static const char *fallback_client_name = "Unnamed Client";
if (StrEmpty(_settings_client.network.client_name) || strcmp(_settings_client.network.client_name, fallback_client_name) == 0) {
DEBUG(net, 1, "No \"client_name\" has been set, using \"%s\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name);
strecpy(_settings_client.network.client_name, fallback_client_name, lastof(_settings_client.network.client_name));
static const std::string fallback_client_name = "Unnamed Client";
if (_settings_client.network.client_name.empty() || _settings_client.network.client_name.compare(fallback_client_name) == 0) {
DEBUG(net, 1, "No \"client_name\" has been set, using \"%s\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name.c_str());
_settings_client.network.client_name = fallback_client_name;
}
static const std::string fallback_server_name = "Unnamed Server";

View File

@@ -1305,10 +1305,10 @@ void NetworkClientsToSpectators(CompanyID cid)
* @param client_name The client name to check for validity.
* @return True iff the name is valid.
*/
bool NetworkIsValidClientName(const char *client_name)
bool NetworkIsValidClientName(const std::string_view client_name)
{
if (StrEmpty(client_name)) return false;
if (*client_name == ' ') return false;
if (client_name.empty()) return false;
if (client_name[0] == ' ') return false;
return true;
}
@@ -1327,7 +1327,7 @@ bool NetworkIsValidClientName(const char *client_name)
* and trailing spaces.
* @return True iff the client name is valid.
*/
bool NetworkValidateClientName(char *client_name)
bool NetworkValidateClientName(std::string &client_name)
{
StrTrimInPlace(client_name);
if (NetworkIsValidClientName(client_name)) return true;
@@ -1363,13 +1363,16 @@ void NetworkUpdateClientName()
if (!NetworkValidateClientName()) return;
/* Don't change the name if it is the same as the old name */
if (strcmp(ci->client_name, _settings_client.network.client_name) != 0) {
if (_settings_client.network.client_name.compare(ci->client_name) != 0) {
if (!_network_server) {
MyClient::SendSetName(_settings_client.network.client_name);
MyClient::SendSetName(_settings_client.network.client_name.c_str());
} else {
if (NetworkFindName(_settings_client.network.client_name, lastof(_settings_client.network.client_name))) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, _settings_client.network.client_name);
strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
/* Copy to a temporary buffer so no #n gets added after our name in the settings when there are duplicate names. */
char temporary_name[NETWORK_CLIENT_NAME_LENGTH];
strecpy(temporary_name, _settings_client.network.client_name.c_str(), lastof(temporary_name));
if (NetworkFindName(temporary_name, lastof(temporary_name))) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, temporary_name);
strecpy(ci->client_name, temporary_name, lastof(ci->client_name));
NetworkUpdateClientInfo(CLIENT_ID_SERVER);
}
}

View File

@@ -35,9 +35,9 @@ extern StringList _network_host_list;
extern StringList _network_ban_list;
byte NetworkSpectatorCount();
bool NetworkIsValidClientName(const char *client_name);
bool NetworkIsValidClientName(const std::string_view client_name);
bool NetworkValidateClientName();
bool NetworkValidateClientName(char *client_name);
bool NetworkValidateClientName(std::string &client_name);
void NetworkUpdateClientName();
bool NetworkCompanyHasClients(CompanyID company);
const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password);

View File

@@ -462,7 +462,7 @@ public:
this->FinishInitNested(WN_NETWORK_WINDOW_GAME);
this->querystrings[WID_NG_CLIENT] = &this->name_editbox;
this->name_editbox.text.Assign(_settings_client.network.client_name);
this->name_editbox.text.Assign(_settings_client.network.client_name.c_str());
this->querystrings[WID_NG_FILTER] = &this->filter_editbox;
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
@@ -820,7 +820,7 @@ public:
case WID_NG_CLIENT:
/* Validation of the name will happen once the user tries to join or start a game, as getting
* error messages while typing (e.g. when you clear the name) defeats the purpose of the check. */
strecpy(_settings_client.network.client_name, this->name_editbox.text.buf, lastof(_settings_client.network.client_name));
_settings_client.network.client_name = this->name_editbox.text.buf;
break;
}
}
@@ -2207,11 +2207,12 @@ public:
}
case WID_CL_CLIENT_NAME_EDIT: {
if (!NetworkValidateClientName(str)) break;
std::string client_name(str);
if (!NetworkValidateClientName(client_name)) break;
uint index;
GetSettingFromName("network.client_name", &index);
SetSettingValue(index, str);
SetSettingValue(index, client_name.c_str());
this->InvalidateData();
break;
}