mirror of https://github.com/OpenTTD/OpenTTD
(svn r10735) [0.5] -Fix [FS#1062]: trains being split into two pieces when loading an old savegame.
parent
4ecd0b659d
commit
13259028b1
15
oldloader.c
15
oldloader.c
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@ -357,21 +357,6 @@ static void FixOldVehicles(void)
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break;
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}
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}
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if (IsBridgeTile(v->tile) && IsBridgeRamp(v->tile) &&
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(v->z_pos & (TILE_HEIGHT - 1)) == (TILE_HEIGHT - 1)) {
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/* Under some circumstances the trains going up a ramp can be one
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* pixel too low when they enter the bridge. This causes the train
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* to "disappear" under the bridge, which causes the train to
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* break into two pieces and crash slightly later.
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*
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* This "hack" will make the trains on those positions on the
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* ramps run one pixel higher. This offset will be automatically
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* "fixed" when it enters the bridge middle parts or when it
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* drives down the ramp of the bridge.
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*/
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v->z_pos++;
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}
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}
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}
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20
openttd.c
20
openttd.c
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@ -1592,6 +1592,26 @@ bool AfterLoadGame(void)
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SettingsDisableElrail(_patches.disable_elrails);
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}
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if (CheckSavegameVersion(41)) {
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (IsBridgeTile(v->tile) && IsBridgeRamp(v->tile) &&
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(v->z_pos & (TILE_HEIGHT - 1)) == (TILE_HEIGHT - 1)) {
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/* Under some circumstances the trains going up a ramp can be one
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* pixel too low when they enter the bridge. This causes the train
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* to "disappear" under the bridge, which causes the train to
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* break into two pieces and crash slightly later.
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*
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* This "hack" will make the trains on those positions on the
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* ramps run one pixel higher. This offset will be automatically
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* "fixed" when it enters the bridge middle parts or when it
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* drives down the ramp of the bridge.
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*/
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v->z_pos++;
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}
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}
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}
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/* Buoys do now store the owner of the previous water tile, which can never
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* be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
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if (CheckSavegameVersion(46)) {
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