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Fix: [CMake] restore CMAKE_REQUIRED_FLAGS if you change it (#13393)

pull/13372/head
Patric Stout 2025-01-27 20:41:51 +01:00 committed by GitHub
parent a7deb16e81
commit 119470f43e
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GPG Key ID: B5690EEEBB952194
3 changed files with 9 additions and 0 deletions

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@ -2,6 +2,7 @@
# SSE version (SSE 2.0, SSSE 3.0).
include(CheckCXXSourceCompiles)
set(OLD_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
set(CMAKE_REQUIRED_FLAGS "")
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
@ -15,3 +16,5 @@ check_cxx_source_compiles("
int main() { return 0; }"
SSE_FOUND
)
set(CMAKE_REQUIRED_FLAGS ${OLD_CMAKE_REQUIRED_FLAGS})

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@ -1,6 +1,7 @@
# Autodetect if xaudio2 can be used.
include(CheckCXXSourceCompiles)
set(OLD_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
set(CMAKE_REQUIRED_FLAGS "")
check_cxx_source_compiles("
@ -17,3 +18,5 @@ check_cxx_source_compiles("
int main() { printf(\"%s\\\\n\", XAUDIO2_DLL_A); return 0; }"
XAUDIO2_FOUND
)
set(CMAKE_REQUIRED_FLAGS ${OLD_CMAKE_REQUIRED_FLAGS})

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@ -1,6 +1,7 @@
# LibLZMA is a custom addition to the emscripten SDK, so it is possible
# someone patched their SDK. Test out if the SDK supports LibLZMA.
include(CheckCXXSourceCompiles)
set(OLD_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
set(CMAKE_REQUIRED_FLAGS "--use-port=contrib.liblzma")
check_cxx_source_compiles("
@ -18,3 +19,5 @@ if (LIBLZMA_FOUND)
else()
message(WARNING "You are using an emscripten SDK without LibLZMA support. Many savegames won't be able to load in OpenTTD. Please copy liblzma.py to your ports/contrib folder in your local emsdk installation.")
endif()
set(CMAKE_REQUIRED_FLAGS ${OLD_CMAKE_REQUIRED_FLAGS})