mirror of https://github.com/OpenTTD/OpenTTD
Fix: [CMake] restore CMAKE_REQUIRED_FLAGS if you change it (#13393)
parent
a7deb16e81
commit
119470f43e
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@ -2,6 +2,7 @@
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# SSE version (SSE 2.0, SSSE 3.0).
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include(CheckCXXSourceCompiles)
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set(OLD_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
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set(CMAKE_REQUIRED_FLAGS "")
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
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@ -15,3 +16,5 @@ check_cxx_source_compiles("
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int main() { return 0; }"
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SSE_FOUND
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)
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set(CMAKE_REQUIRED_FLAGS ${OLD_CMAKE_REQUIRED_FLAGS})
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@ -1,6 +1,7 @@
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# Autodetect if xaudio2 can be used.
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include(CheckCXXSourceCompiles)
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set(OLD_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
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set(CMAKE_REQUIRED_FLAGS "")
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check_cxx_source_compiles("
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@ -17,3 +18,5 @@ check_cxx_source_compiles("
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int main() { printf(\"%s\\\\n\", XAUDIO2_DLL_A); return 0; }"
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XAUDIO2_FOUND
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)
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set(CMAKE_REQUIRED_FLAGS ${OLD_CMAKE_REQUIRED_FLAGS})
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@ -1,6 +1,7 @@
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# LibLZMA is a custom addition to the emscripten SDK, so it is possible
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# someone patched their SDK. Test out if the SDK supports LibLZMA.
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include(CheckCXXSourceCompiles)
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set(OLD_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
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set(CMAKE_REQUIRED_FLAGS "--use-port=contrib.liblzma")
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check_cxx_source_compiles("
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@ -18,3 +19,5 @@ if (LIBLZMA_FOUND)
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else()
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message(WARNING "You are using an emscripten SDK without LibLZMA support. Many savegames won't be able to load in OpenTTD. Please copy liblzma.py to your ports/contrib folder in your local emsdk installation.")
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endif()
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set(CMAKE_REQUIRED_FLAGS ${OLD_CMAKE_REQUIRED_FLAGS})
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