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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
21
clear_cmd.c
21
clear_cmd.c
@@ -15,6 +15,7 @@
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#include "variables.h"
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#include "table/sprites.h"
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#include "unmovable_map.h"
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#include "genworld.h"
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typedef struct TerraformerHeightMod {
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TileIndex tile;
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@@ -693,22 +694,28 @@ static void TileLoop_Clear(TileIndex tile)
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void GenerateClearTile(void)
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{
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uint i;
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uint i, gi;
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TileIndex tile;
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/* add hills */
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/* add rough tiles */
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i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
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gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
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SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
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do {
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IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
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tile = RandomTile();
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if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
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if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
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} while (--i);
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/* add grey squares */
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i = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
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/* add rocky tiles */
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i = gi;
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do {
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uint32 r = Random();
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tile = RandomTileSeed(r);
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if (IsTileType(tile, MP_CLEAR)) {
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IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
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if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
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uint j = GB(r, 16, 4) + 5;
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for (;;) {
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TileIndex tile_new;
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@@ -717,7 +724,7 @@ void GenerateClearTile(void)
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do {
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if (--j == 0) goto get_out;
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tile_new = tile + TileOffsByDir(GB(Random(), 0, 2));
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} while (!IsTileType(tile_new, MP_CLEAR));
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} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
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tile = tile_new;
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}
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get_out:;
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