mirror of https://github.com/OpenTTD/OpenTTD
(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
parent
4f5255c36e
commit
10adda0d73
28
oldloader.c
28
oldloader.c
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@ -720,16 +720,32 @@ static void FixStation(OldStation *o, int num)
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s->xy = o->xy;
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s->town = REMAP_TOWN_PTR(o->town);
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s->bus_stops = NULL;
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s->truck_stops = NULL;
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if (o->bus_tile != 0) {
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s->bus_stops = GetFirstFreeRoadStop();
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s->bus_stops = AllocateRoadStop();
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s->bus_stops->xy = o->bus_tile;
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} else
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s->bus_stops = NULL;
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s->bus_stops->used = true;
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s->bus_stops->status = 3;
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s->bus_stops->station = s->index;
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s->bus_stops->next = NULL;
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s->bus_stops->prev = NULL;
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s->bus_stops->slot[0] = s->bus_stops->slot[1] = INVALID_SLOT;
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}
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if (o->lorry_tile != 0) {
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s->truck_stops = GetFirstFreeRoadStop();
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s->truck_stops = AllocateRoadStop();
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s->truck_stops->xy = o->lorry_tile;
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} else
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s->truck_stops = 0;
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s->truck_stops->used = true;
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s->truck_stops->status = 3;
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s->truck_stops->station = s->index;
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s->truck_stops->next = NULL;
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s->truck_stops->prev = NULL;
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s->truck_stops->slot[0] = s->truck_stops->slot[1] = INVALID_SLOT;
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}
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s->train_tile = o->train_tile;
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s->airport_tile = o->airport_tile;
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s->dock_tile = o->dock_tile;
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13
saveload.c
13
saveload.c
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@ -917,10 +917,7 @@ static uint ReferenceToInt(void *v, uint t)
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case REF_STATION: return ((Station *)v)->index + 1;
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case REF_TOWN: return ((Town *)v)->index + 1;
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case REF_ORDER: return ((Order *)v)->index + 1;
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case REF_ROADSTOPS:
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//return ((byte*)v - (byte*)_roadstops) / sizeof(_roadstops[0]) + 1;
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return (RoadStop *)v - _roadstops + 1;
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case REF_ROADSTOPS: return ((RoadStop *)v)->index + 1;
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default:
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NOT_REACHED();
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@ -957,10 +954,12 @@ static void *IntToReference(uint r, uint t)
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error("Towns: failed loading savegame: too many towns");
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return GetTown(r - 1);
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}
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case REF_ROADSTOPS: {
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if (!AddBlockIfNeeded(&_roadstop_pool, r - 1))
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error("RoadStop: failed loading savegame: too many RoadStops");
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return GetRoadStop(r - 1);
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}
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case REF_ROADSTOPS:
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//return (byte*)_roadstops + (r - 1) * sizeof(_roadstops[0]);
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return &_roadstops[r - 1];
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case REF_VEHICLE_OLD: {
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/* Old vehicles were saved differently: invalid vehicle was 0xFFFF,
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and the index was not - 1.. correct for this */
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32
station.h
32
station.h
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@ -125,9 +125,6 @@ TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
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void ShowStationViewWindow(int station);
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void UpdateAllStationVirtCoord(void);
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VARDEF RoadStop _roadstops[NUM_ROAD_STOPS * 2];
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VARDEF uint _roadstops_size;
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VARDEF SortStruct *_station_sort;
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extern MemoryPool _station_pool;
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@ -151,6 +148,33 @@ static inline uint16 GetStationPoolSize(void)
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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/* Stuff for ROADSTOPS */
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extern MemoryPool _roadstop_pool;
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/**
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* Get the pointer to the roadstop with index 'index'
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*/
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static inline RoadStop *GetRoadStop(uint index)
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{
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return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
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}
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/**
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* Get the current size of the RoadStoptPool
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*/
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static inline uint16 GetRoadStopPoolSize(void)
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{
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return _roadstop_pool.total_items;
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}
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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/* End of stuff for ROADSTOPS */
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VARDEF bool _station_sort_dirty[MAX_PLAYERS];
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VARDEF bool _global_station_sort_dirty;
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@ -238,7 +262,7 @@ RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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inline int GetRoadStopType(TileIndex tile);
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uint GetNumRoadStops(const Station *st, RoadStopType type);
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RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
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RoadStop * GetFirstFreeRoadStop( void );
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RoadStop * AllocateRoadStop( void );
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static inline bool IsTrainStationTile(uint tile) {
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return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);
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@ -22,6 +22,10 @@ enum {
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/* Max stations: 64000 (64 * 1000) */
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STATION_POOL_BLOCK_SIZE_BITS = 6, /* In bits, so (1 << 6) == 64 */
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STATION_POOL_MAX_BLOCKS = 1000,
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/* Max roadstops: 64000 (32 * 2000) */
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ROADSTOP_POOL_BLOCK_SIZE_BITS = 5, /* In bits, so (1 << 5) == 32 */
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ROADSTOP_POOL_MAX_BLOCKS = 2000,
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};
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/**
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@ -35,8 +39,20 @@ static void StationPoolNewBlock(uint start_item)
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st->index = start_item++;
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}
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/* Initialize the station-pool */
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/**
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* Called if a new block is added to the roadstop-pool
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*/
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static void RoadStopPoolNewBlock(uint start_item)
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{
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RoadStop *rs;
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FOR_ALL_ROADSTOPS_FROM(rs, start_item)
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rs->index = start_item++;
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}
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/* Initialize the station-pool and roadstop-pool */
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MemoryPool _station_pool = { "Stations", STATION_POOL_MAX_BLOCKS, STATION_POOL_BLOCK_SIZE_BITS, sizeof(Station), &StationPoolNewBlock, 0, 0, NULL };
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MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POOL_BLOCK_SIZE_BITS, sizeof(RoadStop), &RoadStopPoolNewBlock, 0, 0, NULL };
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// FIXME -- need to be embedded into Airport variable. Is dynamically
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@ -110,18 +126,25 @@ uint GetNumRoadStops(const Station *st, RoadStopType type)
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return num;
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}
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RoadStop * GetFirstFreeRoadStop( void )
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RoadStop *AllocateRoadStop( void )
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{
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RoadStop *rs = _roadstops;
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int i = 0;
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RoadStop *rs;
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for ( i = 0; i < NUM_ROAD_STOPS; i++, rs++) {
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FOR_ALL_ROADSTOPS(rs) {
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if (!rs->used) {
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rs->index = i;
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uint index = rs->index;
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memset(rs, 0, sizeof(RoadStop));
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rs->index = index;
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return rs;
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}
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_roadstop_pool))
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return AllocateRoadStop();
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return NULL;
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}
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@ -1448,7 +1471,7 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 direction, uint32 type
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}
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//give us a road stop in the list, and check if something went wrong
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road_stop = GetFirstFreeRoadStop();
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road_stop = AllocateRoadStop();
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if (road_stop == NULL)
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return_cmd_error( (type) ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
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@ -2908,7 +2931,9 @@ void InitializeStations(void)
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CleanPool(&_station_pool);
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AddBlockToPool(&_station_pool);
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memset(_roadstops, 0, sizeof(_roadstops));
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/* Clean the roadstop pool and create 1 block in it */
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CleanPool(&_roadstop_pool);
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AddBlockToPool(&_roadstop_pool);
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_station_tick_ctr = 0;
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@ -2946,7 +2971,7 @@ static const byte _roadstop_desc[] = {
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SLE_REF(RoadStop,next, REF_ROADSTOPS),
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SLE_REF(RoadStop,prev, REF_ROADSTOPS),
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SLE_ARR(RoadStop,slot, SLE_UINT16, NUM_SLOTS),
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SLE_ARR(RoadStop,slot, SLE_UINT16, NUM_SLOTS),
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SLE_END()
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};
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@ -3067,27 +3092,19 @@ static void Load_STNS(void)
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if (_sl.full_version < 0x600) {
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/* Convert old bus and truck tile to new-ones */
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RoadStop **currstop;
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RoadStop *prev = NULL;
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RoadStop *road_stop;
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if (st->bus_tile_obsolete != 0) {
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road_stop = GetFirstFreeRoadStop();
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if (road_stop == NULL)
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st->bus_stops = AllocateRoadStop();
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if (st->bus_stops == NULL)
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error("Station: too many busstations in savegame");
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FindRoadStationSpot(RS_BUS, st, &currstop, &prev);
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*currstop = road_stop;
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InitializeRoadStop(road_stop, prev, st->bus_tile_obsolete, st->index);
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InitializeRoadStop(st->bus_stops, NULL, st->bus_tile_obsolete, st->index);
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}
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if (st->lorry_tile_obsolete != 0) {
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road_stop = GetFirstFreeRoadStop();
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if (road_stop == NULL)
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st->truck_stops = AllocateRoadStop();
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if (st->truck_stops == NULL)
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error("Station: too many truckstations in savegame");
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FindRoadStationSpot(RS_TRUCK, st, &currstop, &prev);
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*currstop = road_stop;
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InitializeRoadStop(road_stop, prev, st->lorry_tile_obsolete, st->index);
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InitializeRoadStop(st->truck_stops, NULL, st->lorry_tile_obsolete, st->index);
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}
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}
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}
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@ -3100,12 +3117,12 @@ static void Load_STNS(void)
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static void Save_ROADSTOP( void )
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{
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uint i;
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RoadStop *rs;
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for (i = 0; i < lengthof(_roadstops); i++) {
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if (_roadstops[i].used) {
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SlSetArrayIndex(i);
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SlObject(&_roadstops[i], _roadstop_desc);
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FOR_ALL_ROADSTOPS(rs) {
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if (rs->used) {
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SlSetArrayIndex(rs->index);
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SlObject(rs, _roadstop_desc);
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}
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}
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}
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@ -3114,8 +3131,15 @@ static void Load_ROADSTOP( void )
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{
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int index;
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while ((index = SlIterateArray()) != -1)
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SlObject(&_roadstops[index], _roadstop_desc);
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while ((index = SlIterateArray()) != -1) {
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RoadStop *rs;
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if (!AddBlockIfNeeded(&_roadstop_pool, index))
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error("RoadStop: failed loading savegame: too many RoadStops");
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rs = GetRoadStop(index);
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SlObject(rs, _roadstop_desc);
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}
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}
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const ChunkHandler _station_chunk_handlers[] = {
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