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(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.

release/0.4.5
truelight 2005-02-04 15:31:30 +00:00
parent 4f5255c36e
commit 10adda0d73
5 changed files with 110 additions and 48 deletions

View File

@ -720,16 +720,32 @@ static void FixStation(OldStation *o, int num)
s->xy = o->xy;
s->town = REMAP_TOWN_PTR(o->town);
s->bus_stops = NULL;
s->truck_stops = NULL;
if (o->bus_tile != 0) {
s->bus_stops = GetFirstFreeRoadStop();
s->bus_stops = AllocateRoadStop();
s->bus_stops->xy = o->bus_tile;
} else
s->bus_stops = NULL;
s->bus_stops->used = true;
s->bus_stops->status = 3;
s->bus_stops->station = s->index;
s->bus_stops->next = NULL;
s->bus_stops->prev = NULL;
s->bus_stops->slot[0] = s->bus_stops->slot[1] = INVALID_SLOT;
}
if (o->lorry_tile != 0) {
s->truck_stops = GetFirstFreeRoadStop();
s->truck_stops = AllocateRoadStop();
s->truck_stops->xy = o->lorry_tile;
} else
s->truck_stops = 0;
s->truck_stops->used = true;
s->truck_stops->status = 3;
s->truck_stops->station = s->index;
s->truck_stops->next = NULL;
s->truck_stops->prev = NULL;
s->truck_stops->slot[0] = s->truck_stops->slot[1] = INVALID_SLOT;
}
s->train_tile = o->train_tile;
s->airport_tile = o->airport_tile;
s->dock_tile = o->dock_tile;

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@ -917,10 +917,7 @@ static uint ReferenceToInt(void *v, uint t)
case REF_STATION: return ((Station *)v)->index + 1;
case REF_TOWN: return ((Town *)v)->index + 1;
case REF_ORDER: return ((Order *)v)->index + 1;
case REF_ROADSTOPS:
//return ((byte*)v - (byte*)_roadstops) / sizeof(_roadstops[0]) + 1;
return (RoadStop *)v - _roadstops + 1;
case REF_ROADSTOPS: return ((RoadStop *)v)->index + 1;
default:
NOT_REACHED();
@ -957,10 +954,12 @@ static void *IntToReference(uint r, uint t)
error("Towns: failed loading savegame: too many towns");
return GetTown(r - 1);
}
case REF_ROADSTOPS: {
if (!AddBlockIfNeeded(&_roadstop_pool, r - 1))
error("RoadStop: failed loading savegame: too many RoadStops");
return GetRoadStop(r - 1);
}
case REF_ROADSTOPS:
//return (byte*)_roadstops + (r - 1) * sizeof(_roadstops[0]);
return &_roadstops[r - 1];
case REF_VEHICLE_OLD: {
/* Old vehicles were saved differently: invalid vehicle was 0xFFFF,
and the index was not - 1.. correct for this */

View File

@ -125,9 +125,6 @@ TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord(void);
VARDEF RoadStop _roadstops[NUM_ROAD_STOPS * 2];
VARDEF uint _roadstops_size;
VARDEF SortStruct *_station_sort;
extern MemoryPool _station_pool;
@ -151,6 +148,33 @@ static inline uint16 GetStationPoolSize(void)
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
/* Stuff for ROADSTOPS */
extern MemoryPool _roadstop_pool;
/**
* Get the pointer to the roadstop with index 'index'
*/
static inline RoadStop *GetRoadStop(uint index)
{
return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
}
/**
* Get the current size of the RoadStoptPool
*/
static inline uint16 GetRoadStopPoolSize(void)
{
return _roadstop_pool.total_items;
}
#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
/* End of stuff for ROADSTOPS */
VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;
@ -238,7 +262,7 @@ RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
inline int GetRoadStopType(TileIndex tile);
uint GetNumRoadStops(const Station *st, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
RoadStop * GetFirstFreeRoadStop( void );
RoadStop * AllocateRoadStop( void );
static inline bool IsTrainStationTile(uint tile) {
return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);

View File

@ -22,6 +22,10 @@ enum {
/* Max stations: 64000 (64 * 1000) */
STATION_POOL_BLOCK_SIZE_BITS = 6, /* In bits, so (1 << 6) == 64 */
STATION_POOL_MAX_BLOCKS = 1000,
/* Max roadstops: 64000 (32 * 2000) */
ROADSTOP_POOL_BLOCK_SIZE_BITS = 5, /* In bits, so (1 << 5) == 32 */
ROADSTOP_POOL_MAX_BLOCKS = 2000,
};
/**
@ -35,8 +39,20 @@ static void StationPoolNewBlock(uint start_item)
st->index = start_item++;
}
/* Initialize the station-pool */
/**
* Called if a new block is added to the roadstop-pool
*/
static void RoadStopPoolNewBlock(uint start_item)
{
RoadStop *rs;
FOR_ALL_ROADSTOPS_FROM(rs, start_item)
rs->index = start_item++;
}
/* Initialize the station-pool and roadstop-pool */
MemoryPool _station_pool = { "Stations", STATION_POOL_MAX_BLOCKS, STATION_POOL_BLOCK_SIZE_BITS, sizeof(Station), &StationPoolNewBlock, 0, 0, NULL };
MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POOL_BLOCK_SIZE_BITS, sizeof(RoadStop), &RoadStopPoolNewBlock, 0, 0, NULL };
// FIXME -- need to be embedded into Airport variable. Is dynamically
@ -110,18 +126,25 @@ uint GetNumRoadStops(const Station *st, RoadStopType type)
return num;
}
RoadStop * GetFirstFreeRoadStop( void )
RoadStop *AllocateRoadStop( void )
{
RoadStop *rs = _roadstops;
int i = 0;
RoadStop *rs;
for ( i = 0; i < NUM_ROAD_STOPS; i++, rs++) {
FOR_ALL_ROADSTOPS(rs) {
if (!rs->used) {
rs->index = i;
uint index = rs->index;
memset(rs, 0, sizeof(RoadStop));
rs->index = index;
return rs;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_roadstop_pool))
return AllocateRoadStop();
return NULL;
}
@ -1448,7 +1471,7 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 direction, uint32 type
}
//give us a road stop in the list, and check if something went wrong
road_stop = GetFirstFreeRoadStop();
road_stop = AllocateRoadStop();
if (road_stop == NULL)
return_cmd_error( (type) ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
@ -2908,7 +2931,9 @@ void InitializeStations(void)
CleanPool(&_station_pool);
AddBlockToPool(&_station_pool);
memset(_roadstops, 0, sizeof(_roadstops));
/* Clean the roadstop pool and create 1 block in it */
CleanPool(&_roadstop_pool);
AddBlockToPool(&_roadstop_pool);
_station_tick_ctr = 0;
@ -2946,7 +2971,7 @@ static const byte _roadstop_desc[] = {
SLE_REF(RoadStop,next, REF_ROADSTOPS),
SLE_REF(RoadStop,prev, REF_ROADSTOPS),
SLE_ARR(RoadStop,slot, SLE_UINT16, NUM_SLOTS),
SLE_ARR(RoadStop,slot, SLE_UINT16, NUM_SLOTS),
SLE_END()
};
@ -3067,27 +3092,19 @@ static void Load_STNS(void)
if (_sl.full_version < 0x600) {
/* Convert old bus and truck tile to new-ones */
RoadStop **currstop;
RoadStop *prev = NULL;
RoadStop *road_stop;
if (st->bus_tile_obsolete != 0) {
road_stop = GetFirstFreeRoadStop();
if (road_stop == NULL)
st->bus_stops = AllocateRoadStop();
if (st->bus_stops == NULL)
error("Station: too many busstations in savegame");
FindRoadStationSpot(RS_BUS, st, &currstop, &prev);
*currstop = road_stop;
InitializeRoadStop(road_stop, prev, st->bus_tile_obsolete, st->index);
InitializeRoadStop(st->bus_stops, NULL, st->bus_tile_obsolete, st->index);
}
if (st->lorry_tile_obsolete != 0) {
road_stop = GetFirstFreeRoadStop();
if (road_stop == NULL)
st->truck_stops = AllocateRoadStop();
if (st->truck_stops == NULL)
error("Station: too many truckstations in savegame");
FindRoadStationSpot(RS_TRUCK, st, &currstop, &prev);
*currstop = road_stop;
InitializeRoadStop(road_stop, prev, st->lorry_tile_obsolete, st->index);
InitializeRoadStop(st->truck_stops, NULL, st->lorry_tile_obsolete, st->index);
}
}
}
@ -3100,12 +3117,12 @@ static void Load_STNS(void)
static void Save_ROADSTOP( void )
{
uint i;
RoadStop *rs;
for (i = 0; i < lengthof(_roadstops); i++) {
if (_roadstops[i].used) {
SlSetArrayIndex(i);
SlObject(&_roadstops[i], _roadstop_desc);
FOR_ALL_ROADSTOPS(rs) {
if (rs->used) {
SlSetArrayIndex(rs->index);
SlObject(rs, _roadstop_desc);
}
}
}
@ -3114,8 +3131,15 @@ static void Load_ROADSTOP( void )
{
int index;
while ((index = SlIterateArray()) != -1)
SlObject(&_roadstops[index], _roadstop_desc);
while ((index = SlIterateArray()) != -1) {
RoadStop *rs;
if (!AddBlockIfNeeded(&_roadstop_pool, index))
error("RoadStop: failed loading savegame: too many RoadStops");
rs = GetRoadStop(index);
SlObject(rs, _roadstop_desc);
}
}
const ChunkHandler _station_chunk_handlers[] = {

1
ttd.c
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@ -495,7 +495,6 @@ static void ParseResolution(int res[2], char *s)
static void InitializeDynamicVariables(void)
{
/* Dynamic stuff needs to be initialized somewhere... */
_roadstops_size = lengthof(_roadstops);
_orders_size = lengthof(_orders);
_station_sort = NULL;