1
0
Fork 0

Fix #11862: Ships leaving docks could be momentarily lost

When a ship is departing from a dock, and wants to go back to it again, the destination tile is set as the origin, making the ship have a OT_LEAVESTATION OrderType. With this order type, the docking tiles aren't added as origins even though the tile is still that of a dock.

OT_LEAVESTATION OrderType still has the same destination as that of OT_GOTO_STATION, so assume they still belong to the same dock.
pull/12156/head
SamuXarick 2024-01-21 21:59:57 +00:00
parent 39784240e9
commit 10606d32aa
2 changed files with 4 additions and 2 deletions

View File

@ -44,8 +44,9 @@ protected:
public:
void SetDestination(const Ship *v)
{
if (v->current_order.IsType(OT_GOTO_STATION)) {
if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_LEAVESTATION)) {
this->dest_station = v->current_order.GetDestination();
assert(Station::IsValidID(this->dest_station));
this->dest_tile = CalcClosestStationTile(this->dest_station, v->tile, StationType::Dock);
this->dest_trackdirs = INVALID_TRACKDIR_BIT;
} else {

View File

@ -184,8 +184,9 @@ public:
Tpf pf(std::min(static_cast<int>(Map::Size() * NODES_PER_REGION) / WATER_REGION_NUMBER_OF_TILES, MAX_NUMBER_OF_NODES));
pf.SetDestination(start_water_region_patch);
if (v->current_order.IsType(OT_GOTO_STATION)) {
if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_LEAVESTATION)) {
DestinationID station_id = v->current_order.GetDestination();
assert(Station::IsValidID(station_id));
const BaseStation *station = BaseStation::Get(station_id);
TileArea tile_area;
station->GetTileArea(&tile_area, StationType::Dock);