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Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing.
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@@ -19,6 +19,7 @@
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#include "strings_func.h"
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#include "zoom_func.h"
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#include "tree_map.h"
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#include "tree_cmd.h"
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#include "widgets/tree_widget.h"
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@@ -230,7 +231,7 @@ public:
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TileIndex tile = TileVirtXY(pt.x, pt.y);
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if (this->mode == PM_NORMAL) {
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DoCommandP(CMD_PLANT_TREE, tile, this->tree_to_plant, tile);
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Command<CMD_PLANT_TREE>::Post(tile, this->tree_to_plant, tile, {});
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} else {
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this->DoPlantForest(tile);
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}
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@@ -240,7 +241,7 @@ public:
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void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
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{
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if (_game_mode != GM_EDITOR && this->mode == PM_NORMAL && pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
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DoCommandP(CMD_PLANT_TREE, STR_ERROR_CAN_T_PLANT_TREE_HERE, end_tile, this->tree_to_plant, start_tile);
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Command<CMD_PLANT_TREE>::Post(STR_ERROR_CAN_T_PLANT_TREE_HERE, end_tile, this->tree_to_plant, start_tile, {});
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}
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}
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