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(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
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@@ -595,7 +595,7 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const
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_new_vehicle_id = v->index;
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VehicleMove(v, false);
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VehicleUpdatePosition(v);
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v->First()->ConsistChanged(false);
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UpdateTrainGroupID(v->First());
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@@ -657,7 +657,7 @@ static void AddRearEngineToMultiheadedTrain(Train *v)
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v->SetMultiheaded();
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u->SetMultiheaded();
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v->SetNext(u);
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VehicleMove(u, false);
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VehicleUpdatePosition(u);
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/* Now we need to link the front and rear engines together */
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v->other_multiheaded_part = u;
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@@ -726,7 +726,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
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v->SetFrontEngine();
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v->SetEngine();
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VehicleMove(v, false);
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VehicleUpdatePosition(v);
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if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
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AddRearEngineToMultiheadedTrain(v);
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@@ -2157,7 +2157,8 @@ static bool CheckTrainStayInDepot(Train *v)
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v->UpdateDeltaXY(v->direction);
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v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
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VehicleMove(v, false);
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VehicleUpdatePosition(v);
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VehicleUpdateViewport(v, false);
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UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
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v->UpdateAcceleration();
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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@@ -3309,7 +3310,8 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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} else {
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v->x_pos = gp.x;
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v->y_pos = gp.y;
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VehicleMove(v, !(v->vehstatus & VS_HIDDEN));
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VehicleUpdatePosition(v);
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if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true);
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continue;
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}
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}
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