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(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.

This commit is contained in:
yexo
2009-05-26 21:59:49 +00:00
parent aa62ec0a1f
commit 0d56cfabfa
17 changed files with 88 additions and 53 deletions

View File

@@ -1340,7 +1340,7 @@ CommandCost CmdRestoreOrderIndex(TileIndex tile, DoCommandFlag flags, uint32 p1,
Vehicle *v = Vehicle::GetIfValid(p1);
/* Check the vehicle type and ownership, and if the service interval and order are in range */
if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
if (serv_int != GetServiceIntervalClamped(serv_int) || cur_ord >= v->GetNumOrders()) return CMD_ERROR;
if (serv_int != GetServiceIntervalClamped(serv_int, v->owner) || cur_ord >= v->GetNumOrders()) return CMD_ERROR;
if (flags & DC_EXEC) {
v->cur_order_index = cur_ord;
@@ -1527,9 +1527,9 @@ void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist)
}
}
Date GetServiceIntervalClamped(uint index)
uint16 GetServiceIntervalClamped(uint interval, CompanyID company_id)
{
return (_settings_game.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
return (Company::Get(company_id)->settings.vehicle.servint_ispercent) ? Clamp(interval, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(interval, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
}
/**