From 0d26359b5b18d2dd4202c28c898955339d7bcc5a Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Mon, 23 Aug 2021 12:41:20 +0200 Subject: [PATCH] Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) Old servers don't tell the GameScript they are running, so nothing should be shown. All values in NetworkGameInfo initialize as 0/empty, except for GS version. Someone has to be different from the rest, I guess. --- src/network/network_gamelist.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index ef5405dd2c..693b1fdc7c 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -43,6 +43,7 @@ NetworkGameList *NetworkGameListAddItem(const std::string &connection_string) } item = new NetworkGameList(resolved_connection_string); + item->info.gamescript_version = -1; item->version = _network_game_list_version; if (prev_item == nullptr) {