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Add: Tiles/second wallclock mode for tiles/day velocity unit

pull/11341/head
Tyler Trahan 2023-09-28 09:40:02 -04:00
parent 4c331ed7a2
commit 0b4311bf13
2 changed files with 33 additions and 20 deletions

View File

@ -214,7 +214,8 @@ STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Same As Primary
STR_UNITS_VELOCITY_IMPERIAL :{DECIMAL}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{DECIMAL}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{DECIMAL}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}tiles/day
STR_UNITS_VELOCITY_GAMEUNITS_DAY :{DECIMAL}{NBSP}tiles/day
STR_UNITS_VELOCITY_GAMEUNITS_SEC :{DECIMAL}{NBSP}tiles/sec
STR_UNITS_VELOCITY_KNOTS :{DECIMAL}{NBSP}knots
STR_UNITS_POWER_IMPERIAL :{DECIMAL}{NBSP}hp
@ -2025,7 +2026,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a spee
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Game units (tiles/day)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Game units ({TKM "tiles/day" "tiles/sec"})
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS :Knots
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING2}

View File

@ -746,12 +746,21 @@ struct UnitsLong {
};
/** Unit conversions for velocity. */
static const Units _units_velocity[] = {
{ { 1.0 }, STR_UNITS_VELOCITY_IMPERIAL, 0 },
{ { 1.609344 }, STR_UNITS_VELOCITY_METRIC, 0 },
{ { 0.44704 }, STR_UNITS_VELOCITY_SI, 0 },
{ { 0.578125 }, STR_UNITS_VELOCITY_GAMEUNITS, 1 },
{ { 0.868976 }, STR_UNITS_VELOCITY_KNOTS, 0 },
static const Units _units_velocity_calendar[] = {
{ { 1.0 }, STR_UNITS_VELOCITY_IMPERIAL, 0 },
{ { 1.609344 }, STR_UNITS_VELOCITY_METRIC, 0 },
{ { 0.44704 }, STR_UNITS_VELOCITY_SI, 0 },
{ { 0.578125 }, STR_UNITS_VELOCITY_GAMEUNITS_DAY, 1 },
{ { 0.868976 }, STR_UNITS_VELOCITY_KNOTS, 0 },
};
/** Unit conversions for velocity. */
static const Units _units_velocity_realtime[] = {
{ { 1.0 }, STR_UNITS_VELOCITY_IMPERIAL, 0 },
{ { 1.609344 }, STR_UNITS_VELOCITY_METRIC, 0 },
{ { 0.44704 }, STR_UNITS_VELOCITY_SI, 0 },
{ { 0.289352 }, STR_UNITS_VELOCITY_GAMEUNITS_SEC, 1 },
{ { 0.868976 }, STR_UNITS_VELOCITY_KNOTS, 0 },
};
/** Unit conversions for power. */
@ -827,15 +836,20 @@ static const Units _units_time_years_or_minutes[] = {
};
/**
* Get index for velocity conversion units for a vehicle type.
* Get the correct velocity units depending on the vehicle type and whether we're using real-time units.
* @param type VehicleType to convert velocity for.
* @return Index within velocity conversion units for vehicle type.
* @return The Units for the proper vehicle and time mode.
*/
static byte GetVelocityUnits(VehicleType type)
static const Units GetVelocityUnits(VehicleType type)
{
if (type == VEH_SHIP || type == VEH_AIRCRAFT) return _settings_game.locale.units_velocity_nautical;
byte setting = (type == VEH_SHIP || type == VEH_AIRCRAFT) ? _settings_game.locale.units_velocity_nautical : _settings_game.locale.units_velocity;
return _settings_game.locale.units_velocity;
assert(setting < lengthof(_units_velocity_calendar));
assert(setting < lengthof(_units_velocity_realtime));
if (TimerGameEconomy::UsingWallclockUnits()) return _units_velocity_realtime[setting];
return _units_velocity_calendar[setting];
}
/**
@ -848,7 +862,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed, VehicleType type)
/* For historical reasons we don't want to mess with the
* conversion for speed. So, don't round it and keep the
* original conversion factors instead of the real ones. */
return _units_velocity[GetVelocityUnits(type)].c.ToDisplay(speed, false);
return GetVelocityUnits(type).c.ToDisplay(speed, false);
}
/**
@ -858,7 +872,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed, VehicleType type)
*/
uint ConvertDisplaySpeedToSpeed(uint speed, VehicleType type)
{
return _units_velocity[GetVelocityUnits(type)].c.FromDisplay(speed);
return GetVelocityUnits(type).c.FromDisplay(speed);
}
/**
@ -868,7 +882,7 @@ uint ConvertDisplaySpeedToSpeed(uint speed, VehicleType type)
*/
uint ConvertKmhishSpeedToDisplaySpeed(uint speed, VehicleType type)
{
return _units_velocity[GetVelocityUnits(type)].c.ToDisplay(speed * 10, false) / 16;
return GetVelocityUnits(type).c.ToDisplay(speed * 10, false) / 16;
}
/**
@ -878,7 +892,7 @@ uint ConvertKmhishSpeedToDisplaySpeed(uint speed, VehicleType type)
*/
uint ConvertDisplaySpeedToKmhishSpeed(uint speed, VehicleType type)
{
return _units_velocity[GetVelocityUnits(type)].c.FromDisplay(speed * 16, true, 10);
return GetVelocityUnits(type).c.FromDisplay(speed * 16, true, 10);
}
/**
@ -1358,9 +1372,7 @@ static void FormatString(StringBuilder &builder, const char *str_arg, StringPara
int64_t arg = args.GetNextParameter<int64_t>();
// Unpack vehicle type from packed argument to get desired units.
VehicleType vt = static_cast<VehicleType>(GB(arg, 56, 8));
byte units = GetVelocityUnits(vt);
assert(units < lengthof(_units_velocity));
const auto &x = _units_velocity[units];
const auto &x = GetVelocityUnits(vt);
auto tmp_params = MakeParameters(ConvertKmhishSpeedToDisplaySpeed(GB(arg, 0, 56), vt), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;