1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-25 15:39:09 +00:00

(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.

This commit is contained in:
alberth
2016-09-04 16:06:50 +00:00
parent 4001f6215e
commit 0adfb1ac6f
15 changed files with 98 additions and 98 deletions

View File

@@ -520,7 +520,7 @@ bool ClientNetworkGameSocketHandler::IsConnected()
* DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
************/
extern bool SafeLoad(const char *filename, FileOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
@@ -836,7 +836,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
/* The map is done downloading, load it */
ClearErrorMessages();
bool load_success = SafeLoad(NULL, FOP_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf);
bool load_success = SafeLoad(NULL, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf);
/* Long savegame loads shouldn't affect the lag calculation! */
this->last_packet = _realtime_tick;

View File

@@ -1187,17 +1187,17 @@ struct NetworkStartServerWindow : public Window {
case WID_NSS_LOAD_GAME:
_is_network_server = true;
ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD);
ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD);
break;
case WID_NSS_PLAY_SCENARIO:
_is_network_server = true;
ShowSaveLoadDialog(FT_SCENARIO, FOP_LOAD);
ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD);
break;
case WID_NSS_PLAY_HEIGHTMAP:
_is_network_server = true;
ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_LOAD);
ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD);
break;
}
}