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Remove: the concept of UnknownGRFs

These were filled with "<Unknown>" (before 8a2da49) and later their name would get filled via UDP requests to the server. These UDP packets do not exist anymore, so they will always remain "<Unknown>".
Remove that logic and just use the generic translated error GRF UNKNOWN string instead.
This commit is contained in:
rubidium42
2021-07-18 11:05:46 +02:00
committed by rubidium42
parent 3479e59eea
commit 09a7825d1e
4 changed files with 2 additions and 59 deletions

View File

@@ -166,10 +166,7 @@ static void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
/* Find the matching GRF file */
const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
if (f == nullptr) {
/* Don't know the GRF, so mark game incompatible and the (possibly)
* already resolved name for this GRF (another server has sent the
* name of the GRF already */
config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
AddGRFTextToList(config->name, GetString(STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN));
config->status = GCS_NOT_FOUND;
} else {
config->filename = f->filename;

View File

@@ -125,10 +125,7 @@ void NetworkAfterNewGRFScan()
const GRFConfig *f = FindGRFConfig(c->ident.grfid, FGCM_EXACT, c->ident.md5sum);
if (f == nullptr) {
/* Don't know the GRF, so mark game incompatible and the (possibly)
* already resolved name for this GRF (another server has sent the
* name of the GRF already. */
c->name = FindUnknownGRFName(c->ident.grfid, c->ident.md5sum, true);
/* Don't know the GRF (anymore), so mark game incompatible. */
c->status = GCS_NOT_FOUND;
/* If we miss a file, we're obviously incompatible. */