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(svn r26960) -Codechange: Draw sort button symbols as sprites, and pad sort buttons with non-static width.
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@@ -26,9 +26,6 @@
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#include "safeguards.h"
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static const char *UPARROW = "\xEE\x8A\xA0"; ///< String containing an upwards pointing arrow.
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static const char *DOWNARROW = "\xEE\x8A\xAA"; ///< String containing a downwards pointing arrow.
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/**
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* Compute the vertical position of the draggable part of scrollbar
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* @param sb Scrollbar list data
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@@ -644,11 +641,22 @@ void Window::DrawSortButtonState(int widget, SortButtonState state) const
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assert(this->nested_array != NULL);
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const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
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/* Sort button uses the same sprites as vertical scrollbar */
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Dimension dim = NWidgetScrollbar::GetVerticalDimension();
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int offset = this->IsWidgetLowered(widget) ? 1 : 0;
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int base = offset + nwid->pos_x + (_current_text_dir == TD_LTR ? nwid->current_x - WD_SORTBUTTON_ARROW_WIDTH : 0);
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int top = nwid->pos_y;
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int x = offset + nwid->pos_x + (_current_text_dir == TD_LTR ? nwid->current_x - dim.width : 0);
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int y = offset + nwid->pos_y + (nwid->current_y - dim.height) / 2;
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DrawString(base, base + WD_SORTBUTTON_ARROW_WIDTH, top + 1 + offset, state == SBS_DOWN ? DOWNARROW : UPARROW, TC_BLACK, SA_HOR_CENTER);
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DrawSprite(state == SBS_DOWN ? SPR_ARROW_DOWN : SPR_ARROW_UP, PAL_NONE, x, y);
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}
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/**
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* Get width of up/down arrow of sort button state.
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* @return Width of space required by sort button arrow.
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*/
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int Window::SortButtonWidth()
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{
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return NWidgetScrollbar::GetVerticalDimension().width + 1;
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}
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