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(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
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@@ -160,6 +160,7 @@ typedef struct Patches {
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bool ai_disable_veh_aircraft; // disable types for AI
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bool ai_disable_veh_ship; // disable types for AI
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uint32 starting_date; // starting date
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uint32 ending_date; // end of the game (just show highscore)
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uint32 colored_news_date; // when does newspaper become colored?
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bool keep_all_autosave; // name the autosave in a different way.
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