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(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game

-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
This commit is contained in:
darkvater
2005-01-13 16:28:47 +00:00
parent 0074496ea4
commit 06cc62f40d
11 changed files with 130 additions and 47 deletions

4
misc.c
View File

@@ -702,8 +702,8 @@ void IncreaseDate()
NetworkServerYearlyLoop();
#endif /* ENABLE_NETWORK */
/* check if we reached 2090, that's the maximum year. */
if (_cur_year == 131) { // end of game on 31 dec 2050
/* check if we reached end of the game (31 dec 2050) */
if (_cur_year == _patches.ending_date - MAX_YEAR_BEGIN_REAL) {
ShowEndGameChart();
/* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */
} else if (_cur_year == (MAX_YEAR_END + 1)) {