From 0634f092a7872faae82f15efefb5185fa0eb2073 Mon Sep 17 00:00:00 2001 From: Peter Nelson Date: Thu, 22 Feb 2024 21:42:49 +0000 Subject: [PATCH] Fix b7630b0: Incorrect padding for text purchase list. Restore to original (and more normal) framerect padding. --- src/build_vehicle_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 467b9c0bed..fb127c7920 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -1821,7 +1821,7 @@ struct BuildVehicleWindow : Window { int needed_height = this->details_height; /* Draw details panels. */ if (this->sel_engine != INVALID_ENGINE) { - const Rect r = this->GetWidget(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect); + const Rect r = this->GetWidget(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect); int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te); needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL)); }