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Remove: "language" field from server/client
The original idea was that people could find a server they could talk in their native language on. This isn't really used in that way. There are several reasons for removing this: - the client also sends his "language" to the server, but nothing is doing anything with this. - flags are a bad way to represent languages, and over the years we had several (rightfully) complaints about this. - most servers have their language set to "All", and prefix the servername with the language it is about. This is a much more efficient way to do the same. All in all, this feature should go back to the drawing board. Maybe it could work in another form, but this form is not it.
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committed by
Patric Stout
parent
f4bd3fff5e
commit
05612d60ae
@@ -71,9 +71,6 @@ enum NetworkStartServerWidgets {
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WID_NSS_SPECTATORS_TXT, ///< 'Max spectators' text.
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WID_NSS_SPECTATORS_BTNU, ///< 'Max spectators' uparrow.
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WID_NSS_LANGUAGE_LABEL, ///< Label for 'language spoken'.
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WID_NSS_LANGUAGE_BTN, ///< 'Language spoken' droplist button.
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WID_NSS_GENERATE_GAME, ///< New game button.
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WID_NSS_LOAD_GAME, ///< Load game button.
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WID_NSS_PLAY_SCENARIO, ///< Play scenario button.
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