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(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
This commit is contained in:
18
engine.c
18
engine.c
@@ -243,14 +243,26 @@ void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group)
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_engine_custom_sprites[engine][cargo] = *group;
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}
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int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo,
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byte loaded, byte in_motion, byte direction)
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int GetCustomEngineSprite(byte engine, Vehicle *v, byte direction)
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{
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struct SpriteGroup *group = &_engine_custom_sprites[engine][cargo];
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struct SpriteGroup *group;
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struct RealSpriteGroup *rsg;
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uint16 overriding_engine = -1;
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byte cargo = CID_PURCHASE;
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byte loaded = 0;
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byte in_motion = 0;
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int totalsets, spriteset;
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int r;
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if (v != NULL) {
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overriding_engine = v->type == VEH_Train ? v->u.rail.first_engine : -1;
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cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
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loaded = ((v->cargo_count + 1) * 100) / (v->cargo_cap + 1);
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in_motion = !!v->cur_speed;
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}
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group = &_engine_custom_sprites[engine][cargo];
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if (overriding_engine != 0xffff) {
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struct SpriteGroup *overset;
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