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(svn r7313) -Codechange: Calling invalidate data on a window will surely warrant a redraw, so call

that after the WE_INVALIDATE_DATA event and remove (some of) the superflouous calls.
This commit is contained in:
Darkvater
2006-12-01 00:09:13 +00:00
parent 9b4d3ff4b8
commit 04f9944746
10 changed files with 4 additions and 23 deletions

View File

@@ -851,7 +851,6 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
GetPlayer(_current_player)->num_engines[p1]++;
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer()) {
@@ -1682,7 +1681,6 @@ static void ReverseTrainDirection(Vehicle *v)
if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) {
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
/* Check if we were approaching a rail/road-crossing */
@@ -1716,7 +1714,6 @@ static void ReverseTrainDirection(Vehicle *v)
if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) {
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
CLRBIT(v->u.rail.flags, VRF_REVERSING);
@@ -2213,7 +2210,6 @@ static bool CheckTrainStayInDepot(Vehicle *v)
UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction));
UpdateTrainAcceleration(v);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
return false;
}