mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-19 04:29:09 +00:00
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
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@@ -34,7 +34,7 @@ extern const char _openttd_revision[];
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#include "../string_func.h"
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#ifdef DEBUG_DUMP_COMMANDS
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#include "../core/alloc_func.hpp"
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#endif
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#endif /* DEBUG_DUMP_COMMANDS */
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/* Check whether NETWORK_NUM_LANDSCAPES is still in sync with NUM_LANDSCAPE */
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assert_compile((int)NETWORK_NUM_LANDSCAPES == (int)NUM_LANDSCAPE);
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@@ -193,9 +193,7 @@ void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send
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break;
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}
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#ifdef DEBUG_DUMP_COMMANDS
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debug_dump_commands("ddc:cmsg:%d;%d;%s\n", _date, _date_fract, message);
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#endif /* DUMP_COMMANDS */
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DebugDumpCommands("ddc:cmsg:%d;%d;%s\n", _date, _date_fract, message);
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IConsolePrintF(color, "%s", message);
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AddChatMessage(color, duration, "%s", message);
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}
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@@ -1236,9 +1234,7 @@ static bool NetworkDoClientLoop()
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if (_sync_seed_1 != _random_seeds[0][0]) {
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#endif
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NetworkError(STR_NETWORK_ERR_DESYNC);
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#ifdef DEBUG_DUMP_COMMANDS
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debug_dump_commands("ddc:serr:%d;%d\n", _date, _date_fract);
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#endif /* DUMP_COMMANDS */
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DebugDumpCommands("ddc:serr:%d;%d\n", _date, _date_fract);
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DEBUG(net, 0, "Sync error detected!");
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NetworkClientError(NETWORK_RECV_STATUS_DESYNC, DEREF_CLIENT(0));
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return false;
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@@ -1313,7 +1309,7 @@ void NetworkGameLoop()
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sscanf(&buff[8], "%d;%d;%d;%d;%d;%d;%d;%s", &next_date, &next_date_fract, &player, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text);
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cp->player = (Owner)player;
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}
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#endif /* DUMP_COMMANDS */
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#endif /* DEBUG_DUMP_COMMANDS */
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bool send_frame = false;
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@@ -1467,18 +1463,4 @@ bool IsNetworkCompatibleVersion(const char *other)
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return strncmp(_openttd_revision, other, NETWORK_REVISION_LENGTH - 1) == 0;
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}
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#ifdef DEBUG_DUMP_COMMANDS
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void CDECL debug_dump_commands(const char *s, ...)
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{
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static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
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if (f == NULL) return;
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va_list va;
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va_start(va, s);
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vfprintf(f, s, va);
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va_end(va);
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fflush(f);
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}
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#endif /* DEBUG_DUMP_COMMANDS */
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#endif /* ENABLE_NETWORK */
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@@ -18,17 +18,6 @@
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// nothing will happen.
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//#define ENABLE_NETWORK_SYNC_EVERY_FRAME
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/*
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* Dumps all commands that are sent/received to stderr and saves every month.
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* This log can become quite large over time; say in the order of two to three
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* times the bandwidth used for network games.
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*/
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//#define DEBUG_DUMP_COMMANDS
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#ifdef DEBUG_DUMP_COMMANDS
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void CDECL debug_dump_commands(const char *s, ...);
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#endif /* DEBUG_DUMP_COMMANDS */
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// In theory sending 1 of the 2 seeds is enough to check for desyncs
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// so in theory, this next define can be left off.
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//#define NETWORK_SEND_DOUBLE_SEED
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@@ -10,6 +10,7 @@
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#include "../callback_table.h"
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#include "../core/alloc_func.hpp"
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#include "../string_func.h"
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#include "../date_func.h"
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// Add a command to the local command queue
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void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)
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@@ -99,11 +100,7 @@ void NetworkExecuteCommand(CommandPacket *cp)
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cp->callback = 0;
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}
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#ifdef DEBUG_DUMP_COMMANDS
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extern Date _date;
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extern DateFract _date_fract;
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debug_dump_commands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)cp->player, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text);
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#endif /* DUMP_COMMANDS */
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DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)cp->player, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text);
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DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND, cp->my_cmd);
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}
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