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(svn r229) -Fix: Some more const stuff fixed .(Tron)
-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
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@@ -170,27 +170,13 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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case WE_ON_EDIT_TEXT: {
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byte *b = e->edittext.str;
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if (*b != 0) {
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byte * ip = NULL;
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byte * port = NULL;
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byte * player = NULL;
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byte c;
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const byte *port = NULL;
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const byte *player = NULL;
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uint16 rport;
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rport = _network_server_port;
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c = 0;
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ip = b;
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while (b[c] != 0) {
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if (((char)b[c]) == '#') {
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player = &b[c+1];
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b[c] = 0;
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}
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if (((char)b[c]) == ':') {
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port = &b[c+1];
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b[c] = 0;
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}
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c++;
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}
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ParseConnectionString(&player, &port, b);
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if (player!=NULL) _network_playas = atoi(player);
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if (port!=NULL) rport = atoi(port);
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