mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-25 15:39:09 +00:00
(svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138)
This commit is contained in:
@@ -1258,7 +1258,7 @@ static void *TestTrainOnCrossing(Vehicle *v, void *data)
|
||||
static void DisableTrainCrossing(TileIndex tile)
|
||||
{
|
||||
/* Test if we have a rail/road-crossing */
|
||||
if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
|
||||
if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
|
||||
/* Check if there is a train on the tile itself */
|
||||
if (VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL) {
|
||||
/* If light is on, switch light off */
|
||||
@@ -3082,7 +3082,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
|
||||
}
|
||||
if ((ts &= (ts >> 16)) == 0) {
|
||||
// make a rail/road crossing red
|
||||
if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
|
||||
if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
|
||||
if (!(_map5[tile] & 4)) {
|
||||
_map5[tile] |= 4;
|
||||
SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
|
||||
|
Reference in New Issue
Block a user