From 010d7150396780dd9881a0e963f8c285b0553e17 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Tue, 21 Mar 2006 22:09:19 +0000 Subject: [PATCH] (svn r4002) - Fix: Use the title of a savegame in the saveload dialog-editbox. This gets rid of the '.sav' appended to each game as well as properly showing UTF-8 saves when this is implemented. Also don't change the text if the save has failed. --- misc_gui.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/misc_gui.c b/misc_gui.c index 3301338aec..724e9599e6 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -1359,13 +1359,14 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) if (HASBIT(w->click_state, 11)) { /* Delete button clicked */ if (!FiosDelete(WP(w,querystr_d).text.buf)) { ShowErrorMessage(INVALID_STRING_ID, STR_4008_UNABLE_TO_DELETE_FILE, 0, 0); + } else { + BuildFileList(); + /* Reset file name to current date on successfull delete */ + if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName(); } + + UpdateTextBufferSize(&WP(w, querystr_d).text); SetWindowDirty(w); - BuildFileList(); - if (_saveload_mode == SLD_SAVE_GAME) { - GenerateFileName(); /* Reset file name to current date */ - UpdateTextBufferSize(&WP(w, querystr_d).text); - } } else if (HASBIT(w->click_state, 12)) { /* Save button clicked */ _switch_mode = SM_SAVE; FiosMakeSavegameName(_file_to_saveload.name, WP(w,querystr_d).text.buf, sizeof(_file_to_saveload.name));