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(svn r2383) - Fix: Monkey-testing turned up some command crashes.
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@@ -256,7 +256,7 @@ int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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*/
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int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if ((int32)p1 >= GAME_DIFFICULTY_NUM && p1 != (uint32)-1L) return CMD_ERROR;
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if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (p1 != (uint32)-1L) {
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@@ -267,7 +267,7 @@ int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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/* If we are a network-client, update the difficult setting (if it is open).
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* Use this instead of just dirtying the window because we need to load in
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* the new difficulty settings */
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* the new difficulty settings */
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if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
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ShowGameDifficulty();
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}
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